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Boss HUD #2439

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Boss HUD #2439

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edisonout
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A pull request actually related to the hud! No more stencils or lagging.

Not done or functional yet but I'd like opinions on whether this is the way forward with the boss hud. I think the health bars look rather puny and the left circle will have a picture of the current character. The main hud would still appear on the left but I liked the symmetry with the boss hud matching the player hud.

If anyone's got any better ideas, I'll implement that instead. But not now. Now I'm going to sleep. I'll also incorporate @bucketh3ad and @8bitgentleman's work on the regular part of the hud and hope we can get this sorted tomorrow.

@niamu niamu added the wip label Jun 12, 2015
@niamu niamu changed the title Hud wip HUD Jun 12, 2015
@edisonout edisonout changed the title HUD Boss HUD Jun 12, 2015
@edisonout
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Still not sure this is the way forward. I think the picture is making it cluttered + too similar to the old one. If anyone's got any ideas let me know.

@8bitgentleman
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Is it possible to sort this and the player hud out for this weekend's bug fix release?

@edisonout
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Unlikely. I'm driving home from Wales tomorrow & working Saturday and Sunday.

@niamu niamu force-pushed the master branch 2 times, most recently from de2bca9 to 20307b1 Compare September 25, 2015 21:55
@edisonout
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I'm lazy. Haven't looked at this in months. Anyone have any suggestions on how they want either this hud or the player hud to look? I'd like them to be similar, though not identical as obviously the player has a lot more information to display.

@LoubiTek
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LoubiTek commented Apr 13, 2017

The integration of the HUD showed me a mistake when I arrived at the snake boss.
Saying that he missed the qfoBoss image and had to rename it to qfo. That's what I did.
Then another message showed me that there was a camera worry. Not knowing how to solve it, I gave up.

From what I read below, there are conflicts. @edisonout =/

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4 participants