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KHR_materials_Specular #7564
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KHR_materials_Specular #7564
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…ure due to 8 texture upper limits.
…nable disable feature due to limitation.
Thanks for your pull request! It looks like this may be your first contribution to a Google open source project. Before we can look at your pull request, you'll need to sign a Contributor License Agreement (CLA). View this failed invocation of the CLA check for more information. For the most up to date status, view the checks section at the bottom of the pull request. |
I have pushed change in google/draco so not sure if I still need to sign the form again? |
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Thanks for the great contribution! I left a bunch of comments, mostly naming/formatting nitpicks, but a couple of actual issues with IOR/reflectance.
libs/filamat/src/Enums.cpp
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@@ -47,6 +47,8 @@ std::unordered_map<std::string, Property> Enums::mStringToProperty = { | |||
{ "ior", Property::IOR }, | |||
{ "microThickness", Property::MICRO_THICKNESS }, | |||
{ "bentNormal", Property::BENT_NORMAL }, | |||
{"specularFactor", Property::SPECULAR_FACTOR }, | |||
{"specularColorFactor", Property::SPECULAR_COLOR_FACTOR } |
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Just call it specularColor
, we don't use glTF naming conventions in our core material models.
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Cannot. The reason call this is because SpecularColor is already used above by the specularRoughness extension.
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The properties defined in Filament are not glTF specific. The glTF material can combine the properties into one or use one over the other.
@@ -88,6 +88,15 @@ struct MaterialInputs { | |||
#endif | |||
#endif | |||
#endif | |||
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#if defined(MATERIAL_HAS_SPECULAR_FACTOR) | |||
float specularFactor; |
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See comments above about naming for those two inputs
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Will work on next.
shaders/src/shading_lit.fs
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vec3 dielectricSpecularF0 = vec3(0.0); | ||
float dielectricSpecularF90 = 0.0; | ||
#if defined(MATERIAL_HAS_SPECULAR_COLOR_FACTOR) | ||
dielectricSpecularF0 = min(0.04 * material.specularColorFactor, vec3(1.0)); |
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When the extension KHR_materials_ior
is used, 0.04 must be replaced with the value computed from the IOR. See https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_materials_specular/README.md#interaction-with-other-extensions
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0.04 also needs to be changed when reflectance
is set
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seems like reflectance is a good replace of 0.04 since it is default to 0.04 and calculated correctly in IOR case.
Fix some left issues.
This branch contains the change for KHR_materials_specular support. Tested on test model and some edtited models.
For android, due to level support, we force material changes as below: