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This was an attempt topull the multi-platform Cocos2d-x Javascript template out and set it up in a way that it could easily bootstrap a new project. It has since morphed into my starter project for multiplatform Cocos2d-x projects with Javascript and Cocosbuilder. This may or may not be what you are looking for. If it is, try it out and let me know what is missing or still needs work.

This is a work in progress and is still open to changes in project structure.

Getting Started

	git clone https://github.com/gdagley/cocos2d-x-multi-platform-js my_new_project_name
	cd my_new_project_name
	git submodule update --init --recursive
	# change references to HelloJavascript
	gem install bundler
	bundle install
	./rename project

iOS

Open the Xcode project file in the proj.ios folder.

Android

Follow the instructions in the proj.android/README.

Web/HTML

	adsf -r published/HTML

To do:

  • Make it easy to make sure latest shared Javascript source and assets are available in each platform build.
  • Make it easy to test the Javascript code.
  • Provide examples of custom JS bindings
  • Anything else?

Known Issues:

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Template project for multi-platform Cocos2d-x using JavaScript

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