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Load save functionality #93

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4e9b72b
trying with three.js
May 12, 2016
dc5c349
trying with three.js
May 12, 2016
e010513
first drawing with three.js
May 12, 2016
de9b771
2 lines with three.js
May 12, 2016
deca0a2
keep three.js in an other file to work mostly on JS
May 12, 2016
ccf5f26
2by2 only with JS. Still have to make points draggable
May 12, 2016
c49f6ee
2 interactive drawings, a lot of cleanning code to do
May 15, 2016
975cc8d
Merge branch '2by2_exp'
May 15, 2016
5661315
untrack a few files
May 16, 2016
36d4a06
Added buttons for save/load functionality
hkirat May 19, 2016
7c27d24
Made function to take input of xml file from user
hkirat May 19, 2016
ac51825
fixing little buggs on drawing
May 19, 2016
70c81dc
Added functions to parse player data from xml to javascript
hkirat May 19, 2016
907f948
Added comments and removed redundant data
hkirat May 19, 2016
a73017c
Added functions to set display properties according to xml data
hkirat May 19, 2016
be077b1
Added functions to parse nodes according to xml data
hkirat May 20, 2016
c09c711
Reset isetToolsRan property on load of a new tree
hkirat May 21, 2016
e557ed3
Added comments
hkirat May 21, 2016
f83c808
improvement of svg version
May 23, 2016
d7208a2
change of color
May 23, 2016
cad4020
strategic form docu from Harkirat
stengel May 23, 2016
e3f2681
Harkirat's strategic form docu, start
stengel May 23, 2016
87fee7a
renamed: strategic-form.md -> strategicform.md
stengel May 23, 2016
0ef4642
example .png of strategic form
stengel May 23, 2016
a23d335
definition SF
stengel May 23, 2016
b4e0746
display details for 2 players
stengel May 23, 2016
adf77d3
a bit on fonts, one pic updated
stengel May 23, 2016
fba9fa5
svg version
May 24, 2016
84016a7
Merge remote-tracking branch 'upstream/master'
May 24, 2016
0e654c1
Merge branch '2by2_exp'
May 24, 2016
09038ea
minor edit
stengel May 24, 2016
6accee0
standard strategy names 2,3 strats, 2 or 3 players
stengel May 24, 2016
1a127ab
Merge remote-tracking branch 'upstream/master'
May 24, 2016
b27f8e3
3player game example (2 strategies each)
stengel May 24, 2016
682d178
3 player PDFs, long names messing things up
stengel May 24, 2016
6dfb938
Merge remote-tracking branch 'upstream/master'
May 26, 2016
00edc76
old XML spec and .efg .nfg fileformats
stengel Jun 1, 2016
d791005
sources on SF fileformat
stengel Jun 1, 2016
0e9b261
smaller resources for later use
stengel Jun 1, 2016
97827e3
degen games documented
stengel Jun 4, 2016
aaabc99
Degenerate games docu completed
stengel Jun 4, 2016
5074b19
Merge remote-tracking branch 'upstream/master'
Jun 4, 2016
85bcc2b
small additions on degenerate games
stengel Jun 5, 2016
b5db81e
Merge remote-tracking branch 'upstream/master'
Jun 8, 2016
3ea4d3f
Added mergeIsets and setIsets
hkirat Jun 8, 2016
8311c3e
Shifted importing functionality to xmlImporter class
hkirat Jun 8, 2016
95a2035
Shifted iset setting functions to xmlImporter
hkirat Jun 9, 2016
57d0142
Assigned payoffs from loaded data
hkirat Jun 10, 2016
028e804
Assigned Moves to imported tree
hkirat Jun 12, 2016
79712db
git docu, working with remote
Jun 13, 2016
e4c71de
minor chg of git info file
Jun 13, 2016
d00c424
Added functions to check if a node is chance Node
hkirat Jun 14, 2016
8b6c094
Modified mergeIset Function
hkirat Jun 14, 2016
73d547b
Fixed assignPayoff function
hkirat Jun 14, 2016
e04b913
Added function to set text of moves
hkirat Jun 14, 2016
6d912dc
Modified function assigning values to moves
hkirat Jun 14, 2016
a466ea1
Added XmlExporter class
hkirat Jun 16, 2016
6b3879d
Added buttons and basic exporting prototypes to XmlExporter class
hkirat Jun 16, 2016
9970368
Added display properties
hkirat Jun 17, 2016
afdb92a
Exports Player Properties
hkirat Jun 17, 2016
7e71948
Initial exporting of nodes added
hkirat Jun 17, 2016
64e696c
Added function to export nodes
hkirat Jun 18, 2016
14f0a4a
Exported the payoff
hkirat Jun 20, 2016
6d4a3dd
Added Comments
hkirat Jun 20, 2016
ff3cef2
Added comments
hkirat Jun 20, 2016
f340ac2
Fixed merge conflict
hkirat Jun 21, 2016
c506e09
Trimmed display properties
hkirat Jun 26, 2016
fe50e0d
this -> GTE.tools
hkirat Jun 26, 2016
547ead2
Exported to external file tree.xml
hkirat Jun 26, 2016
bcc5c8e
Added check in recursiveCheckAllNodesHavePlayer
hkirat Jun 27, 2016
d9da108
Removed strategicform.md
hkirat Jun 29, 2016
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238 changes: 238 additions & 0 deletions INFOS/EQDIAG/degen1.fig
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4 0 4 50 -1 0 30 0.0000 4 435 2985 -7470 180 payoff player I\001
4 0 1 70 -1 0 30 0.0000 4 435 3150 -180 180 payoff player II\001
4 0 1 74 -1 3 30 0.0000 4 225 195 2340 3645 r\001
4 0 1 72 -1 3 30 0.0000 4 345 135 675 3060 l\001
4 0 4 52 -1 3 30 0.0000 4 330 300 -7155 4230 T\001
4 1 4 70 -1 16 25 0.0000 4 285 240 0 5220 0\001
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4 0 1 991 0 16 35 0.0000 4 405 330 -11798 2394 4\001
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4 0 4 988 0 16 35 0.0000 4 405 330 -12438 4283 0\001
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4 0 4 984 0 16 35 0.0000 4 405 330 -11087 4283 1\001
4 0 1 996 0 0 34 0.0000 4 375 390 -13063 1133 II\001
4 0 4 989 0 0 34 0.0000 4 375 195 -13522 1714 I\001
4 0 4 983 0 3 35 0.0000 4 390 360 -13145 2663 T\001
4 0 4 995 0 3 35 0.0000 4 390 390 -13209 4014 B\001
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4 0 1 985 0 3 35 0.0000 4 270 225 -10718 1617 r\001
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4 1 4 70 -1 16 25 0.0000 4 285 240 -7650 1260 5\001
4 1 4 70 -1 16 25 0.0000 4 285 240 -7650 3960 1\001
4 1 4 70 -1 16 25 0.0000 4 285 240 -7650 3285 2\001
4 1 4 70 -1 16 25 0.0000 4 285 240 -7650 1935 4\001
4 1 4 70 -1 16 25 0.0000 4 285 240 -7650 4635 0\001
4 1 1 70 -1 16 25 0.0000 4 285 240 -450 2610 3\001
4 1 1 70 -1 16 25 0.0000 4 285 240 -450 1260 5\001
4 1 1 70 -1 16 25 0.0000 4 285 240 -450 3960 1\001
4 1 1 70 -1 16 25 0.0000 4 285 240 -450 3285 2\001
4 1 1 70 -1 16 25 0.0000 4 285 240 -450 1935 4\001
4 1 1 70 -1 16 25 0.0000 4 285 240 -450 4635 0\001
4 1 1 70 -1 16 25 0.0000 4 285 240 3150 3285 2\001
4 1 4 70 -1 16 25 0.0000 4 285 240 -4050 3960 1\001
4 0 1 81 -1 3 30 0.0000 4 345 675 -4230 6885 l=0\001
4 0 4 80 -1 3 30 0.0000 4 330 870 -1170 6885 B=0\001
4 0 1 81 -1 3 30 0.0000 4 330 735 -8190 6885 r=0\001
4 0 4 80 -1 3 30 0.0000 4 330 840 2970 6885 T=0\001
4 0 4 54 -1 3 30 0.0000 4 330 330 -7875 10980 B\001
4 0 1 74 -1 3 30 0.0000 4 225 195 -4545 11475 r\001
4 0 1 72 -1 3 30 0.0000 4 345 135 -7245 11475 l\001
4 0 4 52 -1 3 30 0.0000 4 330 300 -7875 8280 T\001
4 0 1 72 -1 3 30 0.0000 4 345 135 720 6615 l\001
4 0 1 74 -1 3 30 0.0000 4 225 195 2205 6615 r\001
4 1 1 54 -1 0 20 0.0000 4 300 3150 1350 6075 best responses player II\001
4 1 4 54 -1 0 20 0.0000 4 300 3045 -5850 6075 best responses player I\001
4 0 4 52 -1 3 30 0.0000 4 330 300 -12060 8280 T\001
4 0 1 72 -1 3 30 0.0000 4 345 135 -11520 8280 l\001
4 0 13 52 -1 3 30 0.0000 4 450 3480 -12645 7245 Nash equilibria :\001
4 0 4 54 -1 3 30 0.0000 4 330 330 -5040 4365 B\001
4 0 4 54 -1 3 25 0.0000 4 390 3045 -12240 10710 prob(B) in [2/3,1]\001
4 0 1 74 -1 3 30 0.0000 4 225 195 -8910 10710 r\001
4 0 4 54 -1 3 30 0.0000 4 330 330 -4635 6525 B\001
4 0 4 52 -1 3 30 0.0000 4 330 300 -6525 6525 T\001
Binary file added INFOS/EQDIAG/degen1.png
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61 changes: 61 additions & 0 deletions INFOS/eqdiagrams.md
Original file line number Diff line number Diff line change
Expand Up @@ -231,3 +231,64 @@ and not the other possibilities which are seen on the left.
At a later stage, the fineness of the grid should be
adjustable, e.g. to multiples of 0.5 or 0.1.

## Degenerate games

The following picture shows a _degenerate_ game.

![](./EQDIAG/degen1.png)

In two-player games, a game is degenerate if some player has
a mixed strategy which assigns positive probability to exactly _k_
pure strategies, against which the other player has _more
than k_ pure best responses.

Hence, a 2x2 game is degenerate if and only if there is a
pure strategy that has 2 best responses, like strategy _l_
in the above game. (This holds because the only case where
the definition of degeneracy can apply is when _k_=1).

A degenerate game can have an infinite number of Nash
equilibria. However, these will always be part of sets of
``interchangeable'' equilibria where it suffices to specify
the extreme points. In the above example, the two
best-response curves intersect in an interval where player II
play r for sure, and the two best responses T and B of
player I can now be mixed so that r stays a best response,
i.e. whenever prob(B) >= 2/3.

This is a whole _interval_ of NE.
In the diagram this is indicated by a green rectangle.
It is displayed so that the two intersecting best response
curves are drawn with first (at lowest visual depth) the
green equilibrium rectangle, then (second-lowest depth) the
blue best response curve, then (highest, most visible depth)
for the interval where the two curves intersect the red
best-reponse curve as a DOTTED LINE.
(This is fine-tuning, but the green rectangle should be
shown for sure.)

The intersection of the two best-response curves can result
in a single interval, and the two curves can even intersect
_completely_ in which case we get the union of two NE line
segments.

### "Very" degenerate game: all strategies are best responses

As an even further complication, two strategies can
_simultaneously_ be best responses, where they define the
same line segment in the goalpost diagram. In that case
the best response "curve" (normally the Z-like line with a
connecting orthogonal cross segment) is in fact the WHOLE
SQUARE (because that player can always play everything),
and the intersection is simply the other person's best
response curve. Which in turn may also be the whole square.
In other words, this case arises if the two strategies have
identical payoffs for the player, and then the two strategies may be arbitrarily
substituted for each other, or played in an arbitrary mixture.
(On the other hand, the two strategies may still have different effects
on the other player, and therefore one cannot just ignore one of them.)
This is the case, for example, when all payoffs are zero.
It may be confusing to display the equilibria for this came
and therefore be advisable not use this as the default game,
but rather, for example, one of the standard games such as
Battle of the Sexes.
9 changes: 9 additions & 0 deletions INFOS/largergames.md
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@@ -0,0 +1,9 @@
## Larger games

The following is an upper envelope diagram of a 4x2 game:

![](./EQDIAG/42upper.png)

which is the following game: