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Added B2FlxMultiTouchJoint #6

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catmanjan
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Usage: add(new B2FlxMultiTouchJoint(B2FlxState));

Usage: ```add(new B2FlxMultiTouchJoint(B2FlxState));```
@WingEraser
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Cool, before I merge this can you check the following:

  • pool the B2FlxMouseJoint instead of creating a new one every time mouseDown() is being called.
  • kill a mouse joint while dragging a body. This works fine in single touch, but I need to know if this works when you drag multiple bodies and kill the mouse joints.
  • ObjectMap instead of ConcurrentHashMap. Libgdx util doesn't have GC.

@catmanjan
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Not sure what point 2 means, I've tested it on my application and it works as expected, the only problem is dragging a single body with multiple touches, I am unsure how it should behave by default.

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