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just_audio_media_kit

media_kit bindings for just_audio

Installation

Just include this package into your flutter/dart app, and use just_audio as normal.

flutter pub add just_audio_media_kit

or you can use the git version

just_audio_media_kit:
    git:
        url: https://github.com/Pato05/just_audio_media_kit.git

Plugin-specific configuration (settings for media_kit's Player() instance)

NOTE: these must be set before the player initializes or they won't work!

Set MPV's log level. Default: MPVLogLevel.error

JustAudioMediaKit.mpvLogLevel = MPVLogLevel.debug;

Sets the demuxer's cache size (in bytes). Default: 32 * 1024 * 1204 (32 MB)

JustAudioMediaKit.bufferSize = 8 * 1024 * 1024; // 8 MB

Sets the name of the underlying window and process for native backend. This is visible, for example, inside the Windows' volume mixer or also in pavucontrol on Linux. Default: 'JustAudioMediaKit'

JustAudioMediaKit.title = 'My Audio Player App';

Sets the list of allowed protocols for native backend. Default: ['udp', 'rtp', 'tcp', 'tls', 'data', 'file', 'http', 'https', 'crypto']

IF YOU EDIT THIS OPTION: Remember that file is needed for playing local files, https and http are needed to play from URLs and http to play from a StreamAudioSource (and sources that implement it, like LockCachingAudioSource).

JustAudioMediaKit.protocolWhitelist = const ['http', 'https'];

Features

Feature Linux, Windows
read from URL
read from file
read from asset
read from byte stream ✅*
request headers ✅ (untested)
DASH ✅ (untested)
HLS ✅ (untested)
ICY metadata
buffer status/position
play/pause/seek
set volume/speed
clip audio
playlists
looping/shuffling
compose audio
gapless playback
report player errors
handle phonecall interruptions
buffering/loading options
set pitch
skip silence
equalizer
volume boost

* reads from byte stream via a local HTTP server provided by just_audio

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A platform interface for just_audio which wraps media_kit

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