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Fix #889 (wrong color to play) #890

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@kaorahi kaorahi commented Jul 20, 2021

(Caution: You also need to apply #766 to handle initial stones correctly in Lizzie 0.7.4.)

This patch fixes both #889 and another issue (handicap stones are not cleared for background engines) in Lizzie 0.7.3:

  1. Start Lizzie.
  2. Paste (;AB[dd]).
  3. Switch the engine to Engine1.
  4. Click "ClearBoard" button in the toolbar.
  5. Switch the engine to Engine0 again.
  6. Click "Analyze > Clear analysis" in the menu.

The board is empty at 6, but no candidate appears around the top left corner.

Notes

This patch is just a workaround. It will be better to specify player explicitly in lz-analyze like lz-analyze b 10 instead of lz-analyze 10. I did not do it this time because I am not sure whether Lizzie.board.getData().blackToPlay (or Lizzie.board.getHistory().isBlacksTurn()) is always updated correctly before pondering.

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kaorahi commented Jul 20, 2021

Ideally, we should support PL property in SGF to specify who to play if there are both black and white stones in the initial setup. See also Katrain's smarter way. sanderland/katrain#293

kaorahi pushed a commit to kaorahi/lizzie that referenced this pull request Aug 26, 2021
@kaorahi kaorahi mentioned this pull request Aug 26, 2021
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