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An implementatin of the Hashlife algorithm

This code, in hgolbi.c, implements in C language the Hash-life algorithm proposed by R. Gosper in 1984 to explore the evolution of the Conway's Game Of Life.

It offers :

  • a clean public user interface defined in hgolbi.h
  • a reader of universe confifurations in RLE format

It can handle almost infinite universe (up to 10^77^ x 10^77^, using a lightweight implementation of big integers coded on 256 bits, in bitl.h and bitl.c.)

However, it makes use of template lists and sets. This makes the code an order of magniture slower than the highly optimized golly.

The code hgolbi.c is commented, and refers to excerpts from the Gosper's paper.

This one is a tough one, so, hold on !

General scheme

The paper "Exploiting regularities in large cellular spaces" written by R. Gosper in 1984 describes (with some details hidden between lines) an algorithm based on three main ideas:

  • space contraction
  • time contraction
  • spacetime exploration

Structure of the universe, and space contraction

The universe is structured by a tree of encapsulated sub-structures.

  • First, the universe, a square in which cells will evolve following the rules of the Game of Life, is structured as a tree of quadrants: the universe is divided in 4 equal squares (named macro-cells by Gosper), each of theses parts divided in 4 squares as well, and so recursively down to squares of size 1.
  • Two (or more) identical squares (in which cells are equally located inside the squares) share the same reference. This acts as a space contraction, where a universe with a repeated structure are modelized by very few macro-cells. Two macro-cells are identical if their four macro-cells are theirselves identical (and therefore share the same reference). A hash-mecanism, implemented by the function macrocell_lt, let identify identical macro-cells.
  • Macrocells that don't contain any cell do all reference the same NULL macrocell. Therefore, the size of the tree only depend logarithmically on the number of cells in the universe, and not on the surface of the universe.

The function universe_cell_set let add cells in the universe, one by one, building the tree structure and joining equivalent squares (by calls to macrocell_patternify).

Universe evolution and time contraction

Once the universe has been populated with cells, it defines its initial configuration at time 0. Those cells will evolve following the rules of the Game Of Life, for each time step.

In order to reduce (exponentially) the complexity (number of operations) to calculate the evolution of the universe:

  • Two identical parts of the universe (square or macro-cells), even occuring at different times, and surrounded by the same environnement, will evolve the same way. The evolution will therefore by computed only once. For this, each macrocell records the result of its evolution after t steps (where t is one fourth the size of the macrocell), of its central cells (a square half the size of the macrocell).
  • The evolution of a macro-cell at instant 2 x t can be deduced, without extra computation, from the evolution at instant t of 13 half-sized sub-macrocells (by a call to the function universe_get_RESULT).
  • This is applied recursively down to the smallest macro-cells of size 2 by 2.
  • Macro-cells of size 2 by 2 are therefore the only ones computed by direct application of the rules of the Game Of Life (by next2x2).

Universe exploration

The function universe_explore will forecast the evolution of the universe at any instant of time.

  • First, it makes sure the universe is large enough (by calling universe_is_closed) so that no cells will reach the border of the universe and escape between evolution in time (by sufficient calls to universe_expand).
  • It decomposes the universe in four overlapping universes of same size S, where S is the size of the initial universe.
  • It computes the evolution of these four universes at instant S/4 by calling universe_get_RESULT.
  • It explores the configuration of the universe at any time between 0 and S/4 by calling universe_show_RESULT, by requesting information of their evolution to 13 half-sized sub-macro-cells (applied recursively.)

Objects

Universe

Universe is a public abstract data type (which internal definition is hidden from the user public interface). Internally, it contains the reference to the top macro-cell, in which all cells are included.

Explorer

Explorer is a public object type used by the function universe_explore. It defines the region of the universe and the instant in time to explore, as well as the actions to perform before, during and after the exploration.

Explorer
|\ spacetime
||\ space
|| \ window, region in space to explore
|| |\ NWvertex
|| | \ x, type: intbig_t
|| | \ y, type: intbig_t
||  \ SEvertex
||   \ x, type: intbig_t
||   \ y, type: intbig_t
| \ time, instant in time to explore
|  \ instant, type uintbig_t
 \ extractor, actions to perform
  \ preaction, type: void (*) (Universe *, SpaceTime, void *)
  \ foreach, type: void (*) (Universe *, SpaceTime, intbig_t, intbig_t, void *)
  \ postaction, type: void (*) (Universe *, SpaceTime, uintbig_t, void *)
  \ context, type void *

Macro-cell

A Macrocell is a private object composed of:

  • the references to its four sub-macro-cells (north-west, north-east, south-west and south-east squares.)
  • the reference to the result of its evolution, itself a cenral sub-macro-cells.
Macrocell
\ quadrant, Array of 4 pointers to the sub-macrocells quadrants of type *Macrocell
\ result,  Pointer to the macrocell RESULT, of type *Macrocell
\ population, number of cells in the macro-cell, of type uintbig_t
\ nb_instances, number of instances of this macro-cell in space-time, of type uintbig_t

Functions

Global function

next2x2 computes the evolution at next step of the 4 central cells of a 4 by 4 square, applying the rules of the Game Of Life.

Main functions on Universe

Public functions

  • universe_create creates an empty new universe. It calls xintbig_printf_init () for convenience.
  • universe_destroy destroys a previously created universe (and releases all associated resources.)
  • universe_cell_set add a cell into the universe at a given position at initial time 0.
  • universe_cell_unset removes a cell from the universe at a given position at initial time 0.
  • universe_cell_is_set controls the presence of a cell in the universe at a given position at initial time 0.
  • universe_renitialize empties universe for reuse.
  • universe_RLE_readfile reinitializes and reconfigures the initial time 0 of a universe from a given RLE file.
  • universe_explore find cells in a given region of space and at a given instant of time.

Private functions

  • universe_get_RESULT computes the RESULT of a macro-cell.
  • universe_is_closed checks wether or not the universe is surrounded by empty space.
  • universe_expand adds empty space around universe ; the size of the universe is doubled.
  • universe_cell_accessor drills down into the tree of macro-cells of the universe to a given position.
  • universe_show_RESULT finds cells from a macro-cell at a given time.

Main functions on Macrocell

Private functions

  • macrocell_get_cells_in_window
  • macrocell_fetch_pattern
  • macrocell_patternify

Usage

  1. Include hgolbi.h.
  2. Create a universe with universe_create.
  3. Populate the universe:
    • with succesive calls to universe_cell_set.
    • from a file containing a RLE pattern with universe_RLE_readfile.
  4. Declare actionners for exploration (at least Explorer.extractor.foreach).
  5. Explore the universe through space and time (at least defining Explorer.spacetime.time.instant) with calls to universe_explore.
  6. Destroy the universe with universe_destroy.

Example

hgolbi_example.c is an example of usage of the hash-life algorithm.

To build it, type make.

hgolbi.c makes use of template lists and sets, which files can be found here.

hgolbi_example accepts options in command line (see Makefile for an example):

  • -t value to set an instant in time,where value is a 2^64^ based non negative integer number.
  • -x min,max to set a x-slice in space,where min and max are 2^64^ based signed integer numbers.
  • -y min,max to set a y-slice in space,where min and max are 2^64^ based signed integer numbers.

2^64^ based integer numbers are composed of four or less components separated by _. E.g.,

  • 11_7 is equal to 11 x 2^64^ + 7.
  • -111_0_0 is equal to -111 x 2^128^.

Have fun !

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