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Clean-room reimplementation of Half-Life: Deathmatch and Half-Life (Experimental) in QuakeC.

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FreeHL

Clean-room reimplementation of Half-Life: Deathmatch and Half-Life (Experimental, this means Singleplayer is NOT complete).

Similar to FreeCS, this aims to recreate the feeling of the original game. It's designed to work with the content from the CD version of the game. Currently I do not aim to support the Steam version.

Netplay improvements, such as prediction of both player physics and weapon-logic are present.

This is 100% original code, feel free to audit however you wish. No proprietary SDKs have been looked at or taken apart, unlike similar projects.

Preview 1 Preview 2 Preview 3 Preview 4

Installing

To run it, all you need is FTEQW and the latest release .pk3 file, which you save into Half-Life/valve/. That's about it. You can install updates through the Configuration > Updates menu.

Building

Clone the repository into the Nuclide-SDK and build it:

$ git clone https://code.idtech.space/fn/valve valve
$ SKIP_UPDATE=1 SKIP_RADIANT=1 ./build_game.sh valve

You can also issue make inside valve/src/, but it won't build an entities.def file for use in Radiant (level editor family).

Notes

The engine should automatically detect Half-Life when placed within the game directory, however you may need to pass -halflife just in case you have one massive directory with multiple FTE-supported games in it for example.

You can also launch mods like this: fteqw -halflife -game cstrike Useful for development, so you don't always have to use the Custom Game menu.

Community

Matrix

If you're a fellow Matrix user, join the Nuclide Space to see live-updates and more! https://matrix.to/#/#nuclide:matrix.org

IRC

Join us on #freecs via irc.libera.chat and talk/lurk or discuss bugs, issues and other such things. It's bridged with the Matrix room of the same name!

Others

We've had people ask in the oddest of places for help, please don't do that.

Special Thanks

  • Spike for FTEQW and for being the most helpful person all around!
  • Xylemon for the hundreds of test maps, verifying entity and game-logic behaviour
  • Theuaredead`, preston22, dqus for various patches
  • To my supporters on Patreon, who are always eager to follow what I do.
  • Any and all people trying it, tinkering with it etc. :)

License

ISC License

Copyright (c) 2016-2024 Marco Hladik marco@icculus.org

Permission to use, copy, modify, and distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies.

THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.