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Implementation of the paper Real-time Volumetric Cloudscapes by Andrew Schneider, given in GPU pro 7

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Real-Time Volumetric Cloudscapes

Implement the method by Andrew Schneider in GPU pro 7 (2016)

Requirements:

  • OpenGL 3.4.4
  • C++ 11

Advances

  • Generate base of cloud

Base Clouds

  • Shape of clouds in dark sky

Dark Sky

  • Light Clouds

Light Clouds

  • Light absortion Modeling

Light Absortion

  • Sun model

Sun Clouds

  • Rainy Clouds over time

Rainy Clouds

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Implementation of the paper Real-time Volumetric Cloudscapes by Andrew Schneider, given in GPU pro 7

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