Skip to content

eoineoineoin/glTF_Physics_Godot_Importer

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

25 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

About

This is an experimental, very much work-in-progress plugin to validate use of the KHR_rigid_bodies glTF extension for adding rigid body support to glTF files

Todo

Materials

Known issues

Godot Physics does not support mesh-mesh collisions; this plugin will create meshes whenever the input file has requested them, even if it may result in a collision pair which is unsupported by Godot.

Godot constraint spaces are parameterized on a single world-space transform (rather than specifying a coordinate system in the space of each body), which implies that the pivots of both bodies are aligned at scene load. When this is not the case in the input file, we lose information about the pivot on body B.

About

glTF_Physics_Godot_Importer

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published