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Quake 3 Movie Maker's Edition is a special version of Quake 3 engine that aids the creation of game movies, making it possible to simplify required tasks and adds new features to the engine that are related to the movie making.

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  .what
    Quake 3 Moviemaker's Edition is a Quake 3 Arena engine modification
    that makes moviemaking a lot easier for everybody.
 
  .data
    ver : mme 1.9
    day : dec 26th 2021
    irc : #moviemaking @ quakenet
    web : q3mme.proboards.com
 
  .news
    HMage created this wonderful project years ago and left soon after.
    CaNaBiS took his place of programmer while auri joined to write the
    tutorials, manage the forum and act as beta tester.  mme has become
    a big project with many features.  Development had stopped in 2010,
    but now in 2014 it begins again with the new programmer: ent.
    Many things have been worked on, bugs have been fixed, exciting new
    features have been added. The forum works, feedback and inspiration
    are welcome. Enjoy the new version 1.9 and keep on creating movies.
 
  .crew
    HMage   : creator & former programmer
    CaNaBiS : former programmer
    ent     : current programmer
    auri    : beta testing, tutorials, support
 
  .else
    If you have bugs, if you have suggestions, if you need help, if you
    want to talk gibberish just visit the forum, we or even other users
    will always try to help. You will also find some tutorials on there
    teaching you basic steps and advanced usage techniques of q3mme.
    View mmedemos.cfg for key bindings.  Find a list of available cvars
    in cvarlist.txt. Read scripts/fxScript.txt to have CaNaBiS tell you
    a bit about the effects scripting system.
 
    Please pay us with eyecandy q3 movies.
      We wish you a very nice day.
        Your beloved mme crew.

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Quake 3 Movie Maker's Edition is a special version of Quake 3 engine that aids the creation of game movies, making it possible to simplify required tasks and adds new features to the engine that are related to the movie making.

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