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  1. Taiga-Blog Taiga-Blog Public

    This blog was created to share some of what I learned while developing my game Taiga in Rust using WGPU.

    HTML 1

  2. wgsl_preprocessor wgsl_preprocessor Public

    An unofficial preprocessor for WGSL written in Rust for WGPU.

    Rust 12

  3. Procedural-Animation Procedural-Animation Public

    A Unity implementation of David Rosen's procedural animation technique. David Rosen's talk: https://youtu.be/LNidsMesxSE

    C# 5

  4. Terrain-Loading Terrain-Loading Public

    An optimized Unity implementation of terrain generation using the Marching Cubes algorithm complete with chunks and terrain editing.

    C# 2

  5. TwoWeeks TwoWeeks Public

    Car racing game built in Java using LWJGL.

    Java 1

  6. SandboxEngine SandboxEngine Public

    Graphics engine with Vulkan backend.

    C++ 1