1.8.0
Animation
- Added
remove
method
Audio
- Rewritten module
Body
- Added second parameter to
collide
method
Camera
- Fixed following flipped sprite
Config
- Added
disableCache
- Added loader support
Core
- Added game version output
- Added audio debug output
- Added
createClass
andcreateScene
methods - Added
addAttributes
method - Added
addAssets
method - Added max value support to
Math.random
- Fixed to start automatically, when all modules are loaded
DebugDraw
- Fixed sprite sizes
Emitter
- Added
addTo
method - Fixed to clear all it's particles on remove
Keyboard
- Added preventDefault, when
keydown
method returns true
Loader
- Removed logo tweening
- Changed timeout default value to 200
- Fixed
audioQueue
length - Fixed
assetQueue
length
Sprite
- Added
offset
param tocenter
method
System
- Added
rotateScreen
attribute - Added
stopAudioOnSceneChange
attribute - Removed orientation attribute
- Changed default size to 1024 x 768
- Changed default scene to
Main
- Fixed
resizeToFill
on CocoonJS - Fixed canvas scaling
- Optimized code
TilingSprite
- Added
RenderTexture
support