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1.12.0

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@ekelokorpi ekelokorpi released this 15 Jan 09:32
· 661 commits to master since this release

Analytics

  • Optimized code
  • Enabled on CocoonJS by default

Core

  • Added support for low framerate debugging
  • Fixed to delete pandaConfig, when booting
  • Removed parameters from start method
  • Optimized code

Debug

  • Added physic bodies count
  • Added emitters count
  • Added timers count

Loader

  • Removed logo
  • Fixed loader bar position on CocoonJS WebGL

Particle

  • Changed default values on Emitter

Physics

  • Fixed body's collisionGroup when removed from World
  • Added force property to Body
  • Added damping property to Body
  • Fixed to skip velocityLimit when 0 on Body
  • Added addTo method to Body
  • Changed default velocityLimit to 0 on Body
  • Fixed multiple collisions on World
  • Fixed addShape to return this on Body
  • Cleaned and optimized World code
  • Fixed body removing
  • Optimized and cleaned CollisionSolver code
  • Removed Line class
  • Added remove method to Body

Renderer

  • Added onlyTextures parameter to anim on SpriteSheet
  • Optimized code

Scene

  • Added clear method

Storage

  • Fixed to get id from attribute if not defined in constructor

System

  • Moved canvas creation to initRenderer method
  • Fixed centering and scaling on CocoonJS WebGL
  • Fixed screencanvas
  • Replaced navigator.isCocoonJS with game.device.cocoonJS
  • Removed constructor parameters

Timer

  • Changed maxStep attribute to minFPS