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VR Nanodegree

Third Project

By Eduardo Alejandro Guzman Lau Len


This project took me around 8 days to develop (aprox. 4 hours per day). The easiest thing to do was placing the objects, while the hardest was coding the animations, specially because I wanted to use scripted animations, the main problem with it was making them move nicely.

Some things that took me a while to implement:

  • Play sound while destroying the objects
  • Finding the direction the Poof prefab was being created
  • Creating the whole maze using an "organized" structure
  • Animations using the UI are kind of hard for me, that's the reason I prefered to code it.

Extra information

  • Levitation and rotation scripts were created to avoid repeating the code
  • There is an extra camera, it was used to test everything quickly without having to solve the maze first.
  • The extra door and pillar were planning to be part of a "cheat" or "detour" that will be implemented in the future if the player does the Konami code moving their head.
  • The "Maze Blueprint.xlsx" was used to help me design the maze.