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Fix AI #474
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Fix AI #474
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Thank you, will cherry-pick this into dev branch soon. |
I downloaded the AI blueprint and can confirm this fixed the issue. its just a single file. @AchimTuran do you mind telling me what changes you actually made to fix the running speed? I am curious. |
If I rememeber correctly I just duplicated the PlayerBP and made it work againg for the AI. Then it was fixed. Maybe something got messed up during development or moving to a new UE version. Honestly I do not really know what was actually broken. As it is fixed now I did not investigate any effort further into it. |
Since @AchimTuran mentioned 'duplicating the playerBP(which I guess 'ALS_CharacterBP'), I went to see what's the difference between these two BPs, and found what was causing the problem! Inside 'ALS_AIBP', click on the mesh. On the details panel search for 'optimization', and you will find |
@AsifulHaque |
@AchimTuran I don't think that's needed. I just explored a bit and found out what was the cause of the problem. But your solution should work perfectly fine too, as it basically does the same thing. |
@dyanikoglu |
Soooo? no reply, huh? @AchimTuran |
Somehow the AI held object locations got messed up. Additionally, the playback of the locomotion animations where to fast. It looked like Flash. :)
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