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Simplified wildcard capture in EvolutionObserver.populationUpdate(). Added PopulationData.getPopulation(). #9

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@cowwoc cowwoc commented Sep 30, 2011

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Gili Tzabari added 4 commits September 30, 2011 16:08
EvolutionObserver.populationUpdate() redefined as: "public <S extends T> void populationUpdate(PopulationData<S> data)".
Added PopulationData.getPopulation().
…xtends T> void populationUpdate(int islandIndex, PopulationData<S> data)".
\-> Use opaque colours to improve rendering performance
\-> Prevent the creation of self-intersecting polygons across all mutations (these never yield the results we want)
\-> Favor small mutations
  \-> New polygons are added with a size of 1
  \-> New vertices are assigned the position of an existing vertex
  \-> Vertices are moved a small distance at a time
  \-> Only one colour is modified at a time
  \-> ImageEvaluator should evaluate what the user sees. If the image is scaled down before being evaluated, it allows "noisy lines" to escape detection of the evaluation function.
  \-> Damping mutation amount over time (not the probability of mutation)
  \-> Disabled cross-over or move vertex mutation as they seem to do more harm than good.
  \-> Fitness function counts the number of polygons in order to discourage the existence of hidden polygons
  \-> Increased maximum polygons from 50 to 255
\-> Added "Population Candidates" to EvolutionMonitor
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