Software engineer experienced in control with leaders in themed entertainment. Currently working on game development and continuing autonomous vehicle research.
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Electronic Arts
- Orlando, FL
- in/dane-roemer
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range_libc
range_libc PublicForked from kctess5/range_libc
A collection of optimized ray cast methods for 2D occupancy grids including the CDDT algorithm. Written in C++ and CUDA with Python wrappers.
C++ 1
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