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doanamo/Multiplayer-Tanks-2019

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Multiplayer Tanks

Multiplayer game engine written from almost scratch, using only SFML library as the base for rendering and multiplatform socket wrapper. Engine supports host and client server architecture.

Notable features:

  • Multithreaded socket/packet processing (split between Socket/Context/Backend interfaces).
  • Protocol for efficiently sending unreliable and reliable packets over UDP with minimal latency (utilizes acknowledgments and redundancy), including support for ordered packets.
  • Tested with Clumsy to ensure that implementation is resiliation to packet loss, corruption and delays.
  • Object replication system from server to all connected clients (with events such as creation, destruction and update).
  • Host and client server architecture where player can connect at any point of the game (game state can also be saved to file).
  • Serialization that can write entire game state to buffer and transfer it to connecting player.
  • Custom RTTI solution for instancing arbitrary game objects from integer identifier.
  • Written to compile under Linux (not actually tested if it runs).

Repository structure

  • Build/ - Directory where build configuration is stored and where building takes process.
  • Source/ - Directory with all of our custom written source code.
  • External/ - Directory where third party libraries and external dependencies are stored.
  • Deploy/ - Directory where compiled binaries and exported assets will be stored, ready for shipping.
  • Assets/ - Asset files that have not been exported yet to cooked format and which will not be shipped.

Building project

  1. Install latest stable CMake release from the official page
  2. Clone our repository using Git and run Build\CMake-VS2017.bat file
  3. Wait for Visual Studio to open and then press F5

Adding new source files

  1. Create new source file(s) in Source directory
  2. Open CMakeLists.txt in the main project directory (can be opened from Visual Studio)
  3. Append path to new source file(s) to SOURCE_FILES variable
  4. Either run Build\CMake-VS2017.bat again or build CMake/ZERO_CHECK project in Visual Studio
  5. Added files should now appear in Visual Studio's project structure

Credits

  • Piotr Doan - Game engine and networking code
  • Jeremiasz Kacprzak - Tank and tile sprites
  • Damian Pacholak - Design and map/camera coding
  • Tomasz Herbrich - Soundtrack (not included)