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Flee 3.1

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@djgroen djgroen released this 25 Aug 07:49
· 150 commits to master since this release

This is the release of Flee 3.1, and incremental update from Flee 3.0. All issues related to this release can be found here:
https://github.com/djgroen/flee/issues?q=is%3Aissue+milestone%3A%22Flee+3.1%22+is%3Aclosed

Major new features

  • The importance of link weighting can be amplified or diminished with a scaling factor now, reducing or increasing randomness in the algorithm.
  • Location weights (and default move chances) can now be weighted by the population of a location, making large settlements more atractive (or less likely to be moved away from).

Minor new features

  • Added a marker location type, which can be used for visualisation purposes.
  • Support for a weighting preference where displaced persons will favour staying close to their home location.

Bugfixes

  • Major bug in route selection and weight calculation found and resolved. This bug triggered only when AwarenessLevel is set to higher than 1.
  • Minor code cleanup activities and improvements in the test suite.

Note that unlike previous versions, Flee 3 will be subject to regular incremental releases and updates, as we foresee the need to implement a range of new mechanisms and move rules during the lifetime of this version.

Lastly, note that Flee 3.0 can only be used with FabFlee 3.0 or higher. It is backwards compatible with the Flee 2.0 input files, but the simsetting.yml will need to be defined and added.