Skip to content

Releases: dicebear/dicebear

DiceBear 8.0 - Release Notes

16 Mar 20:18
Compare
Choose a tag to compare

A major update with a small fix that changed the output of the avatars in some
cases. As soon as a fix changes the output of the avatars, we release a major
update to ensure that the avatars of a major version remain consistent. This
update is backwards compatible and should not cause any issues.

A bug with random backgrounds has been fixed. These were not consistent between
browsers due to their implementation. This problem has been fixed and the
backgrounds should now be calculated identically in all browsers.

Further information on this bug can be found in this issue:
#394

DiceBear 7.0 - Release Notes

28 Aug 06:13
Compare
Choose a tag to compare

New Features:

  • Avatar style "rings" (Licensed under CC0 1.0):
    Introducing a brand new avatar style called rings, which gives your avatars a unique and captivating look. With this addition, you have even more creative freedom to create different avatars to suit the needs of your application.

  • HTTP API Endpoint for Avatar Style JSON Schema:
    In response to user feedback (#337, #341), we have implemented an HTTP API endpoint that provides the JSON schema for each avatar style. You can access this endpoint using the following URL pattern: https://api.dicebear.com/7.x/<style>/schema.json.

Bugfixes:

  • Fixed probability calculation (#315):
    We've fixed a problem with the likelihood calculation. Now when the likelihood is set to zero, the library will consistently return false as expected.

As always, we appreciate your support and feedback.

DiceBear 6.0 - Release Notes

26 Mar 20:45
Compare
Choose a tag to compare

New avatar styles

Notionists is a hand drawn avatar style under CC0 1.0 by @heyzoish.

First of all, I want to give a big shout out and thank you to Zoish for her amazing work and support! ✨
Maybe you guys will leave a follow or a coffee.

Notionists

Documentation | Playground | Editor

Notionists Neutral

Documentation | Playground | Editor

Changes

@dicebear/core

  • [BREAKING CHANGE] Requires Node.js 16 or higher
  • [BREAKING CHANGE] Optional dependency @resvg/resvg-js updated to ^2.4.1
  • [BREAKING CHANGE] Optional dependency exiftool-vendored updated to ^21.2.0
  • [BREAKING CHANGE] Optional dependency sharp updated to ^0.31.3

@dicebear/avataaars

  • [BREAKING CHANGE] #274 Spelling of beardMajestic fixed
  • [BREAKING CHANGE] Option value eyepatch has been moved from option top to accessories
  • Fixed: #274 Accessories and facial hair now work without hair
  • Fixed: #287 SVG masks optimized for use with react-native and resvg

@dicebear/avataaars-neutral

  • Added: Option value for accessories named eyepatch

@dicebear/big-ears

  • Fixed: #287 SVG masks optimized for use with react-native and resvg

@dicebear/big-ears-neutral

  • Fixed: #287 SVG masks optimized for use with react-native and resvg

@dicebear/big-smile

  • Fixed: #287 SVG masks optimized for use with react-native and resvg

@dicebear/bottts

  • Fixed: #287 SVG masks optimized for use with react-native and resvg

@dicebear/bottts-neutral

  • Fixed: #287 SVG masks optimized for use with react-native and resvg

@dicebear/croodles

  • Removed: Red contrast color

@dicebear/micah

  • Added: Option value for eyes named smilingShadow
  • Added: Option facialHairColor
  • Fixed: Mouth color on black facial hair
  • Fixed: #287 SVG masks optimized for use with react-native and resvg

@dicebear/personas

  • Fixed: #287 SVG masks optimized for use with react-native and resvg

@dicebear/pixel-art

  • Added: Hats! 👒
  • Fixed: Optimized facial hair color
  • Fixed: #287 SVG masks optimized for use with react-native and resvg

HTTP-API

DiceBear 5.3 - Release Notes

02 Feb 19:06
Compare
Choose a tag to compare

Just a small update with a new option called randomizeIds to randomize the IDs in the generated SVG / XML. This can be useful for example if the avatars are included directly in the HTML and you want to avoid ID collisions.

This feature was enabled by default in previous versions and could not be disabled. However, it was implemented in such a way that it would generate IDs that were predictable. This caused problems when the same avatar was included twice on a page.

Have you seen the new avatar styles in the 5.2 release notes? 😅 🥳

Thumbs

Documentation

Shapes

Documentation