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Merge branch 'stagging' into android-hack
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demonixis committed Jan 22, 2024
2 parents 20f918d + 96718c5 commit 485ae2b
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Showing 8 changed files with 160 additions and 151 deletions.
5 changes: 0 additions & 5 deletions .github/ISSUE_TEMPLATE/config.yml

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40 changes: 0 additions & 40 deletions .github/ISSUE_TEMPLATE/report-an-issue.md

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6 changes: 0 additions & 6 deletions .github/dependabot.yml

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77 changes: 0 additions & 77 deletions .github/workflows/codeql-analysis.yml

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Empty file modified UnrealEngine/CleanProject.sh
100755 → 100644
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169 changes: 150 additions & 19 deletions UnrealEngine/Config/DefaultEngine.ini
Original file line number Diff line number Diff line change
@@ -1,15 +1,25 @@


[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/Levels/StartupLevel.StartupLevel
LocalMapOptions=
TransitionMap=None
bUseSplitscreen=False
TwoPlayerSplitscreenLayout=Horizontal
ThreePlayerSplitscreenLayout=FavorTop
FourPlayerSplitscreenLayout=Grid
bOffsetPlayerGamepadIds=False
GameInstanceClass=/Script/Engine.GameInstance
GameDefaultMap=/Game/Levels/StartupLevel.StartupLevel
ServerDefaultMap=/Engine/Maps/Entry.Entry
GlobalDefaultGameMode=/Game/Blueprints/BP_JSBSimGameMode.BP_JSBSimGameMode_C
EditorStartupMap=/Game/Levels/StartupLevel.StartupLevel
GlobalDefaultServerGameMode=None

[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
TargetedHardwareClass=Mobile
AppliedTargetedHardwareClass=Mobile
DefaultGraphicsPerformance=Scalable
AppliedDefaultGraphicsPerformance=Scalable

[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/JSBSimIntegration")
Expand All @@ -21,22 +31,135 @@ TinyFontName=None
SmallFontName=None

[/Script/Engine.RendererSettings]
r.SupportSkyAtmosphereAffectsHeightFog=True
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
r.Mobile.DisableVertexFog=False
r.Shadow.CSM.MaxMobileCascades=2
r.Mobile.AntiAliasing=1
r.Mobile.FloatPrecisionMode=0
r.Mobile.AllowDitheredLODTransition=False
r.Mobile.VirtualTextures=False
r.Mobile.ReflectionCaptureCompression=False
r.DiscardUnusedQuality=False
r.Shaders.CompressionFormat=2
r.AllowOcclusionQueries=True
r.MinScreenRadiusForLights=0.030000
r.MinScreenRadiusForDepthPrepass=0.030000
r.MinScreenRadiusForCSMDepth=0.010000
r.PrecomputedVisibilityWarning=False
r.TextureStreaming=True
Compat.UseDXT5NormalMaps=False
r.VirtualTextures=False
r.VT.EnableAutoImport=True
r.VirtualTexturedLightmaps=False
r.VT.AnisotropicFiltering=False
r.VT.TileSize=128
r.VT.TileBorderSize=4
r.vt.FeedbackFactor=16
WorkingColorSpaceChoice=sRGB
RedChromaticityCoordinate=(X=0.640000,Y=0.330000)
GreenChromaticityCoordinate=(X=0.300000,Y=0.600000)
BlueChromaticityCoordinate=(X=0.150000,Y=0.060000)
WhiteChromaticityCoordinate=(X=0.312700,Y=0.329000)
r.ClearCoatNormal=False
r.DynamicGlobalIlluminationMethod=0
r.ReflectionMethod=2
r.ReflectionCaptureResolution=128
r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
r.Lumen.HardwareRayTracing=False
r.Lumen.HardwareRayTracing.LightingMode=0
r.Lumen.TraceMeshSDFs=1
r.Shadow.Virtual.Enable=1
r.RayTracing=False
r.RayTracing.Shadows=False
r.RayTracing.Skylight=False
r.RayTracing.UseTextureLod=False
r.PathTracing=True
r.GenerateMeshDistanceFields=False
r.DistanceFields.DefaultVoxelDensity=0.200000
r.AllowStaticLighting=False
r.NormalMapsForStaticLighting=False
r.ForwardShading=False
r.VertexFoggingForOpaque=True
r.SeparateTranslucency=False
r.TranslucentSortPolicy=0
TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
vr.VRS.HMDFixedFoveationLevel=0
vr.VRS.HMDFixedFoveationDynamic=False
r.CustomDepth=3
r.CustomDepthTemporalAAJitter=True
r.PostProcessing.PropagateAlpha=0
r.DefaultFeature.Bloom=False
r.DefaultFeature.AmbientOcclusion=False
r.DefaultFeature.AmbientOcclusionStaticFraction=True
r.DefaultFeature.AutoExposure=False
r.DefaultFeature.AutoExposure.Method=0
r.DefaultFeature.AutoExposure.Bias=0.000000
r.UsePreExposure=True
r.DefaultFeature.MotionBlur=True
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
r.DefaultFeature.MotionBlur=False
r.DefaultFeature.LensFlare=False
r.TemporalAA.Upsampling=False
r.DefaultFeature.AntiAliasing=2
r.DefaultFeature.AutoExposure=True
r.EyeAdaptation.EditorOnly=False
r.DefaultFeature.AutoExposure.Method=0
r.AntiAliasingMethod=4
r.Shadow.Virtual.Enable=1
r.CustomDepth=3
r.AllowStaticLighting=False
r.Vsync=1
r.AntiAliasingMethod=0
r.MSAACount=4
r.DefaultFeature.LightUnits=1
r.DefaultBackBufferPixelFormat=4
r.Shadow.UnbuiltPreviewInGame=True
r.StencilForLODDither=False
r.EarlyZPass=3
r.EarlyZPassOnlyMaterialMasking=False
r.Shadow.CSMCaching=False
r.DBuffer=True
r.ClearSceneMethod=1
r.VelocityOutputPass=0
r.Velocity.EnableVertexDeformation=2
r.SelectiveBasePassOutputs=False
bDefaultParticleCutouts=False
fx.GPUSimulationTextureSizeX=1024
fx.GPUSimulationTextureSizeY=1024
r.AllowGlobalClipPlane=False
r.GBufferFormat=1
r.MorphTarget.Mode=True
r.GPUCrashDebugging=False
vr.InstancedStereo=False
r.MobileHDR=True
vr.MobileMultiView=False
r.Mobile.UseHWsRGBEncoding=False
vr.RoundRobinOcclusion=False
vr.ODSCapture=False
r.MeshStreaming=False
r.WireframeCullThreshold=5.000000
r.SupportStationarySkylight=True
r.SupportLowQualityLightmaps=True
r.SupportPointLightWholeSceneShadows=True
r.SupportSkyAtmosphere=True
r.SupportSkyAtmosphereAffectsHeightFog=True
r.SupportCloudShadowOnForwardLitTranslucent=False
r.Material.RoughDiffuse=False
r.Material.EnergyConservation=False
r.SkinCache.CompileShaders=False
r.SkinCache.DefaultBehavior=1
r.SkinCache.SceneMemoryLimitInMB=128.000000
r.Mobile.EnableStaticAndCSMShadowReceivers=True
r.Mobile.EnableMovableLightCSMShaderCulling=True
r.Mobile.EnableNoPrecomputedLightingCSMShader=False
r.Mobile.AllowDistanceFieldShadows=True
r.Mobile.AllowMovableDirectionalLights=True
r.MobileNumDynamicPointLights=4
r.Mobile.EnableMovableSpotlights=False
r.Mobile.EnableMovableSpotlightsShadow=False
r.GPUSkin.Support16BitBoneIndex=False
r.GPUSkin.Limit2BoneInfluences=False
r.SupportDepthOnlyIndexBuffers=True
r.SupportReversedIndexBuffers=True
r.Mobile.AmbientOcclusion=False
r.GPUSkin.UnlimitedBoneInfluences=False
r.GPUSkin.UnlimitedBoneInfluencesThreshold=8
MaxSkinBones=(Default=65536,PerPlatform=(("Mobile", 256)))
r.Mobile.PlanarReflectionMode=0
r.Mobile.SupportsGen4TAA=True
bStreamSkeletalMeshLODs=(Default=False,PerPlatform=())
bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=())
VisualizeCalibrationColorMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor
VisualizeCalibrationCustomMaterialPath=None
VisualizeCalibrationGrayscaleMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale

[/Script/Engine.CollisionProfile]
-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
Expand Down Expand Up @@ -107,4 +230,12 @@ bLogFiles=False
bReportStats=False
ConnectionType=USBOnly
bUseManualIPAddress=False
ManualIPAddress=
ManualIPAddress=

[/Script/Slate.SlateSettings]
bExplicitCanvasChildZOrder=True

[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
PackageName=com.epic.jsbsim
bPackageDataInsideApk=True

9 changes: 7 additions & 2 deletions UnrealEngine/Config/DefaultInput.ini
Original file line number Diff line number Diff line change
Expand Up @@ -110,6 +110,10 @@ bEnableMouseSmoothing=True
bEnableFOVScaling=True
bCaptureMouseOnLaunch=True
bEnableLegacyInputScales=True
bEnableMotionControls=True
bFilterInputByPlatformUser=False
bShouldFlushPressedKeysOnViewportFocusLost=True
bEnableDynamicComponentInputBinding=True
bAlwaysShowTouchInterface=False
bShowConsoleOnFourFingerTap=True
bEnableGestureRecognizer=False
Expand Down Expand Up @@ -174,11 +178,12 @@ DoubleClickTime=0.200000
+AxisMappings=(AxisName="ThrottleIncrease",Scale=-1.000000,Key=Gamepad_FaceButton_Bottom)
+AxisMappings=(AxisName="Flaps Increase",Scale=-1.000000,Key=Gamepad_LeftShoulder)
+AxisMappings=(AxisName="Flaps Axis",Scale=1.000000,Key=None)
DefaultPlayerInputClass=/Script/Engine.PlayerInput
DefaultInputComponentClass=/Script/Engine.InputComponent
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
-ConsoleKeys=Tilde
+ConsoleKeys=Tilde
+ConsoleKeys

[/Script/RawInput.RawInputSettings]
+DeviceConfigurations=(VendorID="294B",ProductID="1900",AxisProperties=((Key=GenericUSBController_Axis1,bInverted=True,Offset=0.500000),(Key=GenericUSBController_Axis2,Offset=-0.500000)),ButtonProperties=((Key=GenericUSBController_Button1),(Key=GenericUSBController_Button2),(Key=GenericUSBController_Button3),(Key=GenericUSBController_Button4),(Key=GenericUSBController_Button5),(Key=GenericUSBController_Button6),(Key=GenericUSBController_Button7),(Key=GenericUSBController_Button8),(Key=GenericUSBController_Button9),(Key=GenericUSBController_Button10),(Key=GenericUSBController_Button11),(Key=GenericUSBController_Button12),(Key=GenericUSBController_Button13),(Key=GenericUSBController_Button14),(Key=GenericUSBController_Button15),(Key=GenericUSBController_Button16),(Key=GenericUSBController_Button17),(Key=GenericUSBController_Button18),(Key=GenericUSBController_Button19),(Key=GenericUSBController_Button20)))
Expand Down
5 changes: 3 additions & 2 deletions UnrealEngine/UEReferenceApp.uproject
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
{
"FileVersion": 3,
"EngineAssociation": "5.0",
"EngineAssociation": "5.1",
"Category": "",
"Description": "",
"Modules": [
Expand Down Expand Up @@ -44,6 +44,7 @@
"TargetPlatforms": [
"Windows",
"Linux",
"Mac"
"Mac",
"Android"
]
}

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