Skip to content

Commit

Permalink
Updated README
Browse files Browse the repository at this point in the history
  • Loading branch information
= committed Mar 29, 2018
1 parent 29eb35c commit b5e918f
Show file tree
Hide file tree
Showing 3 changed files with 22 additions and 9 deletions.
6 changes: 5 additions & 1 deletion CHANGES.md
Original file line number Diff line number Diff line change
@@ -1,11 +1,15 @@
#TESUnity Changelog

## Version 0.7.1 - 03/28/2018
## Version 0.8.0 - 03/29/2018
### Added
- Initial Teleportation system (still WIP)

### Changed
- Improved performances a LOT by exposing three new variables

### Fixed
- Builds start in VR directly
- Fixed the UI in VR

## Version 0.7 - 03/27/2018
### Added
Expand Down
9 changes: 8 additions & 1 deletion README-VR.md
Original file line number Diff line number Diff line change
Expand Up @@ -2,14 +2,18 @@

TESUnity supports the Oculus Rift and OpenVR devices (HTC Vive, Windows Mixed Reality, etc.).

The game requires a lot of CPU and GPU to work at a good framerate. The following presets will help you to configure the game with your own hardware.
The game requires a lot of CPU and GPU to work at a good framerate.
The following presets will help you to configure the game with your own hardware.

The Lightweight Scriptable Render Pipeline is the **best** option for VR.

### Maximum Performances

| Parameter | Values |
|-----------|---------|
| CellRadius | 1 |
| CellDetailRadius | 1 |
| CellRadiusOnLoad | 1 |
| SunShadows | `False` |
| LightShadows | `False` |
| RenderExteriorCellLights | `False` |
Expand All @@ -32,6 +36,9 @@ In the launcher start the game in `Fastest`.
### Mix between performances and quality
| Parameter | Values |
|-----------|---------|
| CellRadius | 1 |
| CellDetailRadius | 1 |
| CellRadiusOnLoad | 1 |
| SunShadows | `true` |
| LightShadows | `False` |
| RenderExteriorCellLights | `true` |
Expand Down
16 changes: 9 additions & 7 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -17,35 +17,37 @@ The first step is to rename the `config.ini.dist` file to `config.ini`.

| Parameter | Values |
|-----------|---------|
|**Global** | |
| **Global** | |
| PlayMusic | `True` or `False` |
| MorrowindPath | The Morrowind's `Data Files` path |
|**Lighting**| |
| CellRadius | How number of cell to load |
| CellDetailRadius | Detail Cell Radius |
| CellRadiusOnLoad | How many cell load on load |
| **Lighting**| |
| AnimateLights | `True` or `False` |
| SunShadows | `True` or `False` |
| LightShadows | `True` or `False` |
| RenderExteriorCellLights | `True` or `False` |
| DayNightCycle | `True` or `False` |
| GenerateNormalMap | `True` or `False` |
| NormalGeneratorIntensity | A value from 0.1 to 1.0 |
|**Effects** | |
| **Effects** | |
| AntiAliasing | A value from 0 to 3 (0 is disabled) |
| PostProcessQuality | A value from 0 to 3 (0 is disabled) |
| WaterBackSideTransparent | `True` or `False` |
|**Rendering** | |
| **Rendering** | |
| Shader | `PBR` or `Simple` or `Unlit` or `Default` |
| RenderPath | `Forward` / `Deferred` / `Lightwight` |
| CameraFarClip | a value from 10 to 10000 |
| WaterQuality | a value from 0 to 2 |
| SRPQuality | a value from 0 to 2 |
| RenderScale | A value from 0.1 to 2.0 |
|**VR** | |
| **VR** | |
| FollowHeadDirection | `True` or `False` |
| RoomScale | `True` or `False` |
| ForceControllers | `True` or `False` |
| XRVignette | `True` or `False` |

|**Debug** | |
| **Debug** | |
| CreaturesEnabled | `True` or `False` |

## Controls
Expand Down

0 comments on commit b5e918f

Please sign in to comment.