Skip to content

Diablo build for macOS and other modern operating systems

License

Notifications You must be signed in to change notification settings

de4me/devilutionX

 
 

Repository files navigation


Downloads github stars

Nightly builds Platform
Build status macOS Mojave 64bit
Build status Ubuntu 18.04 64bit
Build status Windows 7 64bit

(The health-bar, and XP-bar are off by default, but can be enabled in the ini-file. Widescreen and transparency can also be disabled if preferred)

What is DevilutionX

DevilutionX is a source port of Diablo and Hellfire that strives to make it simple to run the game while providing engine inprovements, bugfixes, and some optional quality of life features.

Check out the manual for what features are available and how best to take advantage of them.

For a full list of changes see our changelog.

How To Build Xcode project:

  1. Copy diabdat.mpq, hellfire.mpq, hfmonk.mpq, hfmusic.mpq and hfvoice.mpq from your CD, or GoG install folder, to the /Xcode/DevilutionX/GameFiles folder
  2. Copy frameworks to the /Xcode/DevilutionX/Frameworks folder:
  3. Open /Xcode/DevilutionX.xcworkspace and build DevilutionX

How to Install

Note: You'll need access to the data from the original game. If you don't have an original CD then you can buy Diablo from GoG.com. Alternately you can use spawn.mpq from the shareware version, in place of DIABDAT.MPQ, to play the shareware portion of the game.

Download the latest DevilutionX release and extract the contents to a location of your choosing or build from source.

  • Copy DIABDAT.MPQ from the CD or GOG-installation (or extract it from the GoG installer) to the DevilutionX folder.
  • To run the Diablo: Hellfire expansion you will need to also copy hellfire.mpq, hfmonk.mpq, hfmusic.mpq, hfvoice.mpq.

For more detailed instructions: Installation Instructions.

Contributing

We are always looking for more people to help with coding, documentation, testing the latest builds, spreading the word, or simply just hanging out on the chat.

Mods

We hope to provide a good starting point for mods, in addition to the full Devilution source code we also provide modding tools. Also checkout the list of known mods based on DevilutionX.

Building from Source

Want to compile the program by yourself? Great! Simply follow the build instructions.

Credits

  • The original Devilution project Devilution
  • Everyone who worked on Devilution/DevilutionX
  • Nikolay Popov who provided new backgrounds and icons
  • And a thanks to all who support the project, report bugs and help spread the word ❤️

Legal

DevilutionX is released to the Public Domain. The documentation and functionality provided by DevilutionX may only be utilized with assets provided by ownership of Diablo.

The source code in this repository is for non-commerical use only. If you use the source code you may not charge others for access to it or any derivative work thereof.

Diablo® - Copyright © 1996 Blizzard Entertainment, Inc. All rights reserved. Diablo and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.

DevilutionX and any of its maintainers are in no way associated with or endorsed by Blizzard Entertainment®.

About

Diablo build for macOS and other modern operating systems

Topics

Resources

License

Stars

Watchers

Forks

Languages

  • C++ 90.4%
  • C 5.1%
  • CMake 3.2%
  • Objective-C 0.4%
  • Shell 0.4%
  • Objective-C++ 0.3%
  • Other 0.2%