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Vinski II

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Long awaited sequel of the original Vinski, announced 10 years ago. Aimed to have a Lovecraftian feel a la Quake and Oblivion

Features

  • Mouse, keyboard and PS3 controller controllable
  • Renders and rotates objects
  • HUD (currently static)
  • Runs on modern browsers

Intentions

  • Play as and fight all of the original monsters, and more!
  • More controllers
  • Better HUD
  • Proper collision detection
  • Crazy physics
  • Unexpected loopholes
  • Chaos Magic
  • Interactive objects
  • Desktop, phone and tablet installable
  • Multiplayer nonsense
  • Directional audio
  • Proper sound speeds
  • Procedurally generated terrains
  • Game saves
  • Confusion of other players
  • Portals
  • Ninjas
  • Lasers
  • Shouts
  • Singing Trees
  • To be a learning project for me as I've always wanted to make an FPS
  • For it not to become the Duke Nukem Forever of Vinski

Playing the game

Go to the github pages page: https://vinski2.dandart.co.uk/ (warning: high loading times)

or clone the repository and open index.html in your browser.

Screenshots

Screenshot 1 Screenshot 2 Screenshot 3 Screenshot 4

Warnings

There's not much about yet, I'm just making more models and scenes at the moment. Things could be refactored and improved vastly.

Contributing

Please make a pull request with anything you think might be cool!