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Create a videogame collaboratively during Hacktoberfest 2020 by implementing a 2D tower defense game.

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Tower Defense game - Hacktoberfest 2020

game logo


UPDATE

⚠ This repository is now freezed.

If you want to contribute to this Tower Defense game go to the defending-todot fork


ORIGINAL README:

Defending Todot it's an open source tower defense game inspired by Kingdom Rush.

It has been created for people who want to practice game development collaboratively while partecipating to the Hacktoberfest 2020.

Made with the open source Godot Engine v3.2.3.

🎮 Play it now

Discuss with the community

Discord

Join the Discord server

How to appear in the game credits

Before making a pull request, consider adding yourself to the credits.gd script so that you will appear in the game credits!

Project conventions

Lower case letters only for filenames

To avoid issues when multiple contributors are working on the same project across various file systems and operating systems. See more details here.

Node names

Use CamelCase style for node names.
This is the default style used in Godot and, moreover, it's easier to reference node names which don't have dash symbol or whitespaces in their name (see this comment)

Code style

There are no strict requirements on code style, but try to be consistent with the code that you'll find.

Ideally the code should follow the official GDScript style guide.

For the order of variables, signals, functions, please follow this order (simplified from GDQuest's guidelines):

1.  Extends and class_name
2.  """docstring"""

3.  Signals
4.  Node dependencies
5.  Constants
6.  Variables (properties)

7.  Built-in virtual callbacks (eg: \_ready, \_input, \_process, ...)
8.  Signal callbacks (eg: on_button_pressed, on_area_entered, on_body_entered, ...)
9.  Methods

Reference Kingdom Rush gameplay

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