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##Skylands Rising

Multiplayer Enabled 3D Physics enabled XNA game using JibLibX and Lidgren networking.

A game based in the clouds, the prototype can handle 2 players.
Most of the work involved incorporating a networking engine into a JigLibX Physics engine.

I created the Game Launcher using WPF and C# Game Launcher

I then imported some high poly models and had some fun.

https://www.youtube.com/watch?v=n7dayxZ7vX4&list=UUx-__B0ceTO8TWchi43X1sw

https://www.youtube.com/watch?v=YyigOC3CQPo&list=UUx-__B0ceTO8TWchi43X1sw

https://www.youtube.com/watch?v=dQ8ok3kpmws&list=UUx-__B0ceTO8TWchi43X1sw

The networking code will need further development to enable more than 2 players. Terrain / object creation works along with fully working collision detection.

Due to the amount of time it has been taking up I am putting this on a back burner to finish my other higher priority projects first.

#The name I actually came up with the name "Skylands" and started to publicly work on it, about a year before "Skylanders" was released. Ironically I have decided to keep the name for now, but I could see myself getting sued if I were to release it as such!

Open Source assets / privately donated

The Tank

The tank

In game footage

In game footage

In game footage

Title Music by Shiru

https://raw.githubusercontent.com/craftfortress/skylands/master/game/content/sound/music/title.mp3

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Multiplayer 3D Physics XNA Game

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