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A fork of the original diff-gaussian-rasterization repository with some modifications for CosmoScout VR.

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Differential Gaussian Rasterization

Used as the rasterization engine for the paper "3D Gaussian Splatting for Real-Time Rendering of Radiance Fields". If you can make use of it in your own research, please be so kind to cite us.

BibTeX

@Article{kerbl3Dgaussians,
      author       = {Kerbl, Bernhard and Kopanas, Georgios and Leimk{\"u}hler, Thomas and Drettakis, George},
      title        = {3D Gaussian Splatting for Real-Time Radiance Field Rendering},
      journal      = {ACM Transactions on Graphics},
      number       = {4},
      volume       = {42},
      month        = {July},
      year         = {2023},
      url          = {https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/}
}

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A fork of the original diff-gaussian-rasterization repository with some modifications for CosmoScout VR.

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  • Cuda 69.8%
  • C++ 18.1%
  • Python 10.2%
  • CMake 1.3%
  • C 0.6%