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removed UV bounds check #63

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kyavichev
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say we have a tri with 3 verts that have these uvs:
[0.9, 0.95], [0.95, .9], [1.05, 1.05]
Currently nexus will adjust those UVs to be
[0.9, 0.95], [0.95, .9], [0.05, 0.05]
Which will look like we are dealing with a tri that spans most of the texture, which is incorrect

say we have a tri with 3 verts that have these uvs:
[0.9, 0.95], [0.95, .9], [1.05, 1.05]
Currently nexus will adjust those UVs to be
[0.9, 0.95], [0.95, .9], [0.05, 0.05]
Which will look like we are dealing with a tri that spans most of the texture, which is incorrect
@kyavichev
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kyavichev commented Nov 7, 2019

OUT_test_13

Here is the sample texture generated by nexus. Notice thin strips of data on the right and top edges. Our input texture was 8192 and we have a mesh that has UV coords slightly out of bounds.

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