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samitefan1 edited this page Jun 20, 2018 · 3 revisions

Page Creation Notes: Deprecated wording is to be placed in italics. Updated wording is to be put in bold.
Errata thread master post: https://forums.shadowruntabletop.com/index.php?topic=24594.0 Errata pdf's list on critical glitch: http://criticalglitch.com/?page_id=563

Errata Document Links:

Shadowrun 5th Edition Core Rulebook
SR5: Run & Gun
SR5: Street Grimoire

Errata Thread Links:

Shadowrun 5th Edition Core Rulebook
SR5: Run & Gun
SR5: Street Grimoire
SR5: Chrome Flesh
SR5: Court of Shadows
SR5: Data Trails
SR5: Howling Shadows
SR5: Rigger 5.0
SR5: Run Faster
Shadowrun: Anarchy

Note on Statuses:

I've been thinking about the status lines I'm putting in the entries as I start posting things. I have three in my head. Here's what they mean at the moment; this is subject to change as things move forward and I get my sea legs under me. Generally speaking, green is good and red is bad.

Provisional: This means the team and I have come up with a solution that hasn't been addressed in other forms (older errata, errata items from the French or German licenses, a note from Jason saying "Fix this, please," that sort of thing). It's an official ruling, but it's out on a test drive, and if enough people notice something wrong, we reserve the right to fix it before we send it up the line for posting on the errata page on the website, or when getting ready for a reprint. If nothing has happened to it by then, it becomes Official. Speaking of which....

Official: If something we're working on has been published in a foreign edition, or handed down from Jason, or it's a typo fix, it'll generally bypass the Provisional stage and go straight to Official. This tag will generally include a source, such as "Jason M. Hardy" (as happened with the recent correction to the Court of Shadows credit listing), or "German edition" or something along those lines.

Superseded: When I compile the errata sheets, as they get added on, Provisional tags will be changed to Official. Once something is listed as Official, it can still be changed (we're still fallible), but it might be a more drawn-out process. Sometimes, too, Provisional items might be flawed and the team and I have to back to the drawing board. Either way, when something changes, a new Provisional item will be created, and the one it's replacing will be marked Superseded. This tag will be followed by a link to the new item.

SR5 Core Rulebook Errata

Status Source Page/Section Comment
Official (Source: Corrected 3rd printing) Forum Post Submersion Costs (P. 257, Submersion) In the second sentence of the second paragraph, replace "10 _*_ (Grade X 3) Karma" with "10 _+_ (Grade X 3) Karma"
Official (Typo correction) Forum Post Correcting Item Entry (P. 98, Additional Purchases & Restrictions Table) On the last line replace "Registering Spirits" with "Registering Sprites"
Official Forum Post Typo Correction (P. 100, Character Generation Example) In the second sentence replace rank-and-file gag member with rank-and-file gang member
Official Forum Post Skill Group Maximums (P. 88, What the Numbers Mean) The second paragraph in the second column, which begins "In character generation...", should be changed to read as follows: In character generation, the highest characters can raise a skill or skill group is 6 (skills, but not skill groups, can hit 7 if they purchase the Aptitude quality). After character generation, the highest rating a skill or skill group can hit is 12 (skills, but not skill groups, can hit 13 with the Aptitude quality).
Official (Third corrected printing; also French errata) Forum Post Insomnia and Edge (P. 81-2, Insomnia quality) On page 82, in the first full sentence replace "regains his Edge after 8 hours" with "regains 1 point of Edge after 8 hours"
Official Forum Post Quality Clarification (P. 75-6, Juryrigger quality) On page 75, change the third sentence to read as follows: "Characters with the Juryrigger quality receive a +2 dice pool modifier for Technical skill Tests (p. 143) when juryrigging gear." Change the third bullet point to read as follows: "For 1D6 minutes, coax extra performance from a vehicle’s or drone’s components, increasing its Sensor or Handling by +1 (if combined with bonuses from Gearhead, the vehicle’s or drone’s critical components completely burn out at the end of the duration from being pushed well beyond their limits; at that point, the vehicle or drone becomes a big paperweight)."
Official (Typo correction; also German errata) Forum Post Typo Correction (P. 73-4, Exceptional Attribute quality) On page 74, change the first complete sentence to read as follows: "For example, an ork character with the Exceptional Attribute quality for Strength could take his Strength attribute up to 9 before augmentations are applied, instead of the normal limit of 8."
Official (Change to comply with existing errata for page 71; also German errata) Forum Post Typo Correction (P. 101, Character Creation Checklist box) In the middle column, change the final sentence of the first bullet point to read as follows: "Mystic adepts do not get their Power Points for free like other adepts, but must spend 5 Karma per Power Point."
Official Forum Post Cyberware and Bioware Availability (P. 94-5, Cyberware and Bioware) Change the first paragraph on page 95 to read as follows: "There are five grades of available cyberware and bioware: standard, alphaware, betaware, deltaware, and used (p. 451). Only standard, alphaware, and used grades are available at character creation."
Official Forum Post Cyberware and Bioware Availability (P. 451, Cyberware and Bioware Grades) In the first paragraph of this section, add the following after the second sentence: "Please note that used is a unique grade and does not modify any of the other grades; there is no used alphaware, for example." Retitle the 'Ware Grades table as Implant Grades, as mentioned in the text.
Official (Source: Corrected 3rd printing, French errata) Forum Post Training Times (P. 105, Character Advancement) In the first full paragraph of the first column, change the third sentence to read: "Note that you can’t improve Physical or Mental attributes during the same downtime period when you receive implants or augmentations that improve those same attributes." In the second full paragraph of the first column, change the fifth sentence to read: "Skill groups are improved at a rate of [new Rating] x 2 weeks."
Official (Corrected third printing, French errata) Forum Post Typo Correction (P. 92, Example: Choosing Skills, Rob's skills) In the second sentence of the second paragraph, replace "UCAS Knowledge" with "Street Clinics".
Official (Corrected third printing, French errata) Forum Post Typo Correction (P. 82, Loss of Confidence quality) In the second sentence, replace "Stuffer Shack grid" with "Stuffer Shack host".
Official (Corrected third printing, French errata) Forum Post Table Correction (P. 91, Example: Choosing Skills) In the Knowledge Skills section of the table, on the third line, remove the (IC) specialization from the Matrix Security Measures skill.
Official (German errata) Forum Post Typo Correction (P. 33, Leading North American Organized Crime Groups sidebar) In the section on the Povryejhda (Vory), replace the name "Andrei Petschukov" with "Aleksander Bilotkiy".
Official Forum Post Quality Clarifications (P. 72-87) Add the sentence "This quality increases Notoriety by 1 (p. 372)." to the descriptions of the following qualities: Addiction, Bad Luck, Combat Paralysis, Elf Poser, Gremlins, Incompetent, Ork Poser, Scorched, SINner (Criminal SIN), Spirit Bane, Uncouth, Uneducated, and Weak Immune System. Add the sentence "This quality decreases Notoriety by 1 (p. 372)." to the descriptions of the following qualities: Blandness, First Impression, and Lucky.
Official Forum Post Notoriety Clarification (P. 372) Modify the last sentence in the first paragraph under Notoriety to read as follows. "Modify this according to the following qualities possessed by the character (plus one point per negative quality, minus one point per positive quality, to a minimum of 0):"
Official (German errata) Forum Post Priority Table Clarification (P. 65, Priority Table) For Magicians and Mystic Adepts, change all "X spells" entries to read "X spells, rituals, and/or alchemical preparations".
Official (corrected third printing; also French and German errata) Forum Post Quality Clarification (P. 80, Combat Paralysis quality) Change the quality description to read as follows. "A character with Combat Paralysis freezes in combat; this includes astral combat and cybercombat. On the character’s first Initiative Test, the character divides their Initiative Score for that Combat Turn in half (rounded up). In subsequent Combat Turns, the character may roll their normal Initiative. Combat Paralysis also gives the character a –3 dice pool modifier on Surprise Tests. If the character must make a Composure Test while under fire or in a similar combat situation, the gamemaster applies a +1 threshold modifier."
Official (German errata) Forum Post Edge Use Clarification (P. 56, Seize the Initiative) Change the last sentence of this bullet point to read as follows. "This move to the top of the order lasts for the entire Combat Turn (meaning multiple Initiative Passes, but only those Initiative Passes that you actually have); you return to your normal place in Initiative order at the start of the following Combat Turn."
Official Forum Post Fading Value Changes for Complex Forms (P. 252-3, Resonance Library) The Fading Values for complex forms should be updated as follows. Note that the minimum Fading Value for a complex form is 2 (Threading, p. 251). Cleaner: L–2 Diffusion of [Matrix Attribute]: L–2 Editor: L–1 Infusion of [Matrix Attribute]: L–2 Static Veil: L–3 Pulse Storm: L–3 Puppeteer: L+1 Resonance Channel: L–3 Resonance Spike: L–3 Resonance Veil: L–3 Static Bomb: L–1 Stitches: L–3 Tattletale: L–3
Official Forum Post Correcting Table Entries (P. 107, Character Improvement Table) Between the entries for "Remove a Negative quality" and "New complex form", add the following line: "New submersion grade 10 + (Grade x 3)" Change "New initiate level" to read "New initiate grade".
Official Forum Post Correcting Table Entry (P. 107, Karma Advancement Table) Change the entry for Active Skill Group in column (13) to read "—".
Official Forum Post Magician Clarification (P. 69, Magic User Types box) Under Magicians, add the following bullet point. * Magicians can follow mentor spirits. Under Mystic Adepts, add the following bullet point. * Mystic adepts can follow mentor spirits.
Official (German errata) Forum Post Edge Use Clarification (P. 56, Edge Effects) Change "No more than 1 point of Edge can be spent on any specific test or action at one time." to read "No more than 1 point of Edge can be spent on any specific test or action at one time. You can spend a point of Edge on every roll during an Extended Test, as long as you have Edge."
Official Forum Post Quality Clarification (P. 83, Sensitive System quality) Change the first sentence of the second paragraph to read as follows: "For characters who are Emerged or Awakened, this quality has an additional drawback." Change the third sentence of the second paragraph to read as follows:** "A magic user or technomancer with a Sensitive System must make a Body + Willpower (4) Test before any Drain or Fading Tests."**
Official Forum Post Quality Clarification (P. 83, Scorched quality) Change the next-to-last sentence of the first paragraph to read as follows. "When faced with this IC, the character must make a Composure (4) Test (p. 152) to be able to confront it without panicking."
Superseded (Updated version) Forum Post Quality Clarification (P. 74-5, Home Ground quality) On page 75, Change the last sentence of The Transporter bullet point to read as follows. "When the transporter is on her Home Ground, she has a +2 dice pool modifier for Catch-Up/Break Away Tests."
Official Forum Post Quality Clarification (P. 74, Gearhead quality) Change the fourth sentence of the first paragraph to read as follows. "During vehicle or chase combat, a Gearhead can increase the Speed or the Handling of her vehicle or drone by +1 (player’s choice) for 1D6 minutes."
Official Forum Post Typo Correction (P. 98, Spending Your Leftover Karma) Change the last sentence of the first paragraph to read as follows. "These rules still apply when you are spending Karma."
Official (Third corrected printing; also French errata) Forum Post Table Entry Correction (P. 141, Social Skill Tests table) On line 4, under Target Roll, replace "Intimidation + Willpower [Social]" with "Charisma + Willpower".
Official (Third corrected printing; also French errata) Forum Post Table Entry Correction: Rappelling Distance(P. 134, Climbing table) On line 1, under Movement Distance, replace "2 meters" with "20 meters + 1 meter per hit".
Official (French and German errata) Forum Post Table Correction (P. 90, Skill Groups & Individual Skills table) Under the Biotech skill group, add Biotechnology.
Official (French and German errata) Forum Post Skill Entry Correction (P. 144, Biotechnology skill) Change "Skill Group: None" to read "Skill Group: Biotech".
Official (German errata) Forum Post Rules Clarification (P. 47, Opposed Tests) Add the following sentence to the end of the second paragraph: "Limits are applied to Opposed Test rolls before hits are compared."
Official (German errata) Forum Post Rules Clarification (P. 51, Attributes) Change the first sentence of the second paragraph to read as follows: "For humans, all physical and mental attributes are between 1 and 6, though certain modifications and qualities can change this."
Official (Changed to match rule on page 252) Forum Post Correcting Item Entry (P. 98, Additional Purchases & Restrictions Table) In the row for Complex Forms, under the Restrictions column, change "Logic Attribute" to "Resonance Rating x 2".
Official Forum Post Quality Clarification (P. 79, Bad Luck quality) Replace the fourth and fifth sentences in the quality description with the following. "For example, if a character uses Push the Limit, he loses that many dice from his dice pool. If a character uses Blitz, his initiative becomes +0d6 instead of +5d6, meaning he uses only his Initiative Rating. If a character uses Seize the Initiative, he ends up going last instead of first in each Initiative Pass."
Official Forum Post Rules Clarification (P. 62-4, Step One: Choose Concept) Change the second sentence of the first full paragraph on page 64 to read as follows. "The character creation rules as presented in this chapter involve the creation of an experienced character."
Official Forum Post Rules Clarification (P. 64, Alternate Gameplay sidebar) Add the following before the final bullet point for Prime Runner Play. "* Initiation/Submersion Restrictions: Characters may initiate or submerge, as appropriate, at character creation."
Official Forum Post Rules Clarification (P. 98, Spending Your Leftover Karma) Add the following paragraph after the second paragraph. "You cannot spend Karma to initiate (p. 324) or submerge (p. 257) at character creation."
Provisional Forum Post Rules Clarification (P. 257, Submersion) Add the following paragraph after the second paragraph. "You cannot submerge at character creation."
Provisional Forum Post Rules Clarification (P. 324-5, Initiation) Add the following paragraph after the third full paragraph on page 325. "You cannot initiate at character creation."
Official Forum Post Priority Table Clarification (P. 65, Priority Table) For Technomancers, change the number of Complex Forms in each row as follows: Priority A: Increase from 5 to 7 Priority B: Increase from 2 to 4 Priority C: Increase from 1 to 3
Official Forum Post Rules Clarification (P. 57, Burning Edge) Change the third sentence of the first paragraph to read as follows. "In those circumstances, you can choose to burn a point of your Edge Attribute, meaning it is gone and will not be recovered through the normal means (though in the future you can spend Karma to move your Edge up again)." Add the following sentence between the third and fourth sentences of the first paragraph. "You may burn a point of Edge even if you have spent all of your Edge points."
Official (French and German errata) Forum Post Rules Clarification (P. 141, Using Leadership) Under the Command application, change the first sentence to read as follows. "The target resists with a Leadership + Willpower [Social] test (with Social Modifiers, p. 140)."
Official (French and German errata) Forum Post Rules Clarification (P. 141-2, Using Leadership) On page 142, under the Rally application, add "for the rest of the Combat Turn" to the end of the sentence.
Official Forum Post Maximum Attribute Boost (P. 94, Spend Your Resources) In the second full paragraph in the second column, before the sentence that begins "The second restriction...", insert the following. "This applies to all sources of attribute increases. Whatever the source, or combination of sources, the maximum bonus for an attribute is always +4, unless specifically excepted."
Official Forum Post Complex Form Clarification (P. 252, Resonance Library) Add the following paragraph after the second paragraph. "Certain complex forms may affect attributes. The maximum attribute boost described on page 94 applies to these complex forms."
Official Forum Post Spell Clarification (P. 282-3, Spell Characteristics) Add the following paragraph after the third paragraph on page 283. "Certain spells may affect attributes. The maximum attribute boost described on page 94 applies to these spells."
Official Forum Post Adept Power Clarification (P. 308, Using Powers) Add the following paragraph after the second paragraph. "Certain adept powers may affect attributes. The maximum attribute boost described on page 94 applies to these powers."
Official Forum Post Critter Power Clarification (P. 394, Powers) Add the following paragraph after the first paragraph in the second column. "Certain critter powers may affect attributes, either the critter's own or someone else's. The maximum attribute boost described on page 94 applies to these powers."
Official Forum Post Drug Clarification (P. 411, Drugs) Add the following paragraph after the third full paragraph. "Most drugs may affect attributes. The maximum attribute boost described on page 94 applies to these drugs."
Official Forum Post Augmentation Clarification (P. 451, Augmentation) Add the following paragraph after the first paragraph in the second column, just before Cyberware and Bioware Grades. "Many augmentations affect attributes. The maximum attribute boost described on page 94 applies to these augmentations, unless specifically excepted."
Official Forum Post Quality Clarification (P. 87, Uneducated quality) Change the last sentence of the second paragraph to read as follows. "Additionally, the Karma cost for learning new skills, skill groups or specializations (or for improving existing ones) in these categories is doubled compared to the normal cost (including at character creation), and it’s possible the character will never learn some skill groups belonging to these categories."
Official Forum Post Table Correction (P. 153, Skill Groups table) Under the Biotech skill group, add Biotechnology.
Official (Typo Corrrection) Forum Post Optional Power Correction (P. 303, Spirits of Beasts) Change the entry for their Natural Weapon power to read as follows: Natural Weapon (Claws/Bite: DV (Force)P, AP —)
Official Forum Post Quality Clarification (P. 74-5, Home Ground quality) On page 75, Change the last sentence of The Transporter bullet point to read as follows. "When the transporter is on her Home Ground, she has a +2 dice pool modifier for Catch-Up/Break Away Tests. This modifier also applies to Sneaking Tests to avoid being followed in the first place."
Official Forum Post Magical Skills Clarification (P. 142, Magical Skills) Change: “In order to acquire magic-specific skills, characters must have a quality that provides a Magic rating.” To: “In order to acquire magic-specific skills, characters must be an Adept, Aspected Magician, Magician, or Mystic Adept.” Please note that this supersedes existing errata first published 02/07/2014, which omitted Adepts from this list.
Official Forum Post Priority Table Clarification (P. 65, Priority Table) In the Magic or Resonance column for Technomancers, change the number and type of skills in each row as follows: Priority A: Change from "two Rating 5 Resonance skills" to "three Rating 5 skills from Resonance, Electronics, or Cracking skill groups" Priority B: Change from "two Rating 4 Resonance skills" to "three Rating 4 skills from Resonance, Electronics, or Cracking skill groups" Priority C: Change from none to "three Rating 2 skills from Resonance, Electronics, or Cracking skill groups"
Official Forum Post Skill Entry Correction (P. 133, Free-Fall skill) Add "Rappelling" to list of Specializations.
Provisional Forum Post Condition Monitor clarification (P. 52, Condition Monitors) Add the following sentence to the end of the second paragraph: "If either Condition Monitor is full, the character falls unconscious and may face other risks (Exceeding the Condition Monitor, page 170)."
Official SR5 Errata PLAYTESTING CREDITS (P. 7) The following people should have been listed as playtesters, and we sincerely regret the omission: Jason Bertsche, Kyle Johntz Connor, Daniel Dunchack, Christian Hayes, Ken Horner, Thomas J. Howell, Richard Ingram, Ilya Medvedev
Official SR5 Errata Troll Lifestyle Costs (P. 65, Metatype & Special Attributes) The second sentence of this section needs to be clarified. Change: “Trolls receive Thermographic Vision, +1 Reach, and Dermal Armor, but they also receive the disadvantage of having to pay an additional fifty percent for gear because everything—including cyberware and bioware—must be specially modified to meet their massive physical requirements.” To “Trolls receive Thermographic Vision, +1 Reach, and Dermal Armor, but they also have the disadvantage of having their Lifestyle costs doubled to reflect the costs of adapting everything they use—especially their gear, including cyberware or bioware—to meet their massive physical requirements.”
Official SR5 Errata Dwarf Racial Bonuses (p. 66, Metatype Attribute Table) “Thermographic Vision” should be added as a racial bonus for dwarves.
Official SR5 Errata Mystic Adept Power Points (p. 71, Choose Magic or Resonance) The amount of karma mystic adepts spend to buy Power Points is changed from 2 Karma to 5 Karma per full Power Point.
Official SR5 Errata Mystic Adept Power Points (p. 71, Choose Magic or Resonance) This also means the fifth bullet point under Mystic Adepts on p. 69 should be changed. Since one of the example characters (the one being created by Kyra) is a mystic adept, this entails some changes in that character. She buys 2 Power Points at character creation instead of 5, and spends them to buy the following powers: Enhanced Accuracy (Automatics) (0.25), Improve Ability (Pistols) (0.5), Improved Potential (Social) (0.5), Mystic Armor 1 (0.5), Voice Control 1 (0.25)
Official SR5 Errata Agility Skill List (p. 90) “Herding” and “Lockpicking” should be removed from this list, as they are not skills in SR5.
Official SR5 Errata Troll and Dwarf Gear Costs (p. 94, Spend Your Resources, Paragraph 3) The paragraph that begins “When a character factors in racial modifiers” has information about gear costs for dwarves and trolls that does not apply in SR5. That paragraph should be removed and replaced with the following: “If the player finds that he or she has more than the 5,000 nuyen that can be saved (or even if he or she hasn’t), there are a few essential pieces of gear to consider when building a shadowrunner. You’ll want a commlink (p. 438) to stay in touch and to keep your gear relatively safe from hackers. A fake SIN (p. 442), along with some fake licenses, will help smooth dealing with law enforcement or even simple purchases like buying a bus ticket or covering a bar tab. For more ideas, see the Gear Checklist sidebar.”
Official SR5 Errata Sample Character Changes The Street Samurai should have a contact added: Fixer: (Connection 4, Loyalty 2)
Official SR5 Errata Sample Character Changes The Street Shaman’s Social limit should be changed from 7 to 8.
Official SR5 Errata Sample Character Changes The Combat Mage’s Physical limit should be changed from 6 to 5.
Official SR5 Errata Sample Character Changes The Face’s Physical limit should be changed from 3 to 4, and Mental limit changed from 5 to 6.
Official SR5 Errata Sample Character Changes The Tank’s Physical limit should be changed from 10 to 9 (11).
Official SR5 Errata Sample Character Changes The Decker’s Mental limit should be changed from 6 (7) to 7
Official SR5 Errata Sample Character Changes The Drone Rigger’s Physical limit should be changed from 6 to 5 (6), and the Mental limit changed from 5 to 6.
Official SR5 Errata Sample Character Changes The Sprawl Ganger’s limits should be changed from Physical 8, Mental 4, Social 5 to Physical 9, Mental 5, Social 6.
Official SR5 Errata Sample Character Changes The Bounty Hunter’s Physical limit should be changed from 7 to 9, and Social limit changed from 4 to 5.
Official SR5 Errata Target Roll on Intimidation Tests (p. 141, Social Skill Tests, Table) On line 4, the incorrect test for the target of Intimidation Tests is listed. It should be changed from “Intimidation + Willpower [Social]” to “Charisma + Willpower”
Superseded SR5 Errata Magical Skills Clarification (p. 142, Magical Skills) To clarify who can use these skills, the second sentence of this paragraph should be altered. Change: “In order to acquire magic-specific skills, characters must have a quality that provides a Magic rating.” To: “In order to acquire magic-specific skills, characters must be an Aspected Magician, Magician, or Mystic Adept.”
Official SR5 Errata Roll Initiative Term Correction (p. 158, Roll Initiative) In the second sentence, change “The order in which things happen during the Action Phase” to “The order in which things happen during the Combat Turn”
Official SR5 Errata Clarification in Block & Parry (p. 168, Interrupt Actions) The following sentence should be removed from the Block description and added to the Parry description: “Bonus die, such as die from a relevant weapon foci, can be added to this test.”
Official SR5 Errata Fire Example Correction (p. 172, Example, Paragraph 3) The following sentence should be added at the beginning of the paragraph: “The next Combat Turn begins, and the fire’s DV increases to 4P.
Official SR5 Errata Recoil Clarification (p. 175, Progressive Recoil, Paragraph 1) The second sentence of the paragraph currently reads: “Recoil penalties are cumulative over every Action Phase and Combat Turn unless the character takes, or is forced into, an action other than shooting for an entire Action Phase.” It should read: “Recoil penalties are cumulative over every Action Phase and Combat Turn unless the character takes, or is forced into, a Simple or Complex Action other than shooting.”
Official SR5 Errata Vehicle-mounted Weapons Correction (p. 183, Gunnery) The first paragraph lists the incorrect skill used in firing vehicle-mounted weapons. It should be changed from: “Vehicle-mounted weapons are fired using Weapon Skill + Agility [Accuracy]” To: “Vehicle-mounted weapons are fired using Gunnery + Agility [Accuracy]”
Official SR5 Errata Sensor Defense Test Correction (p. 184, Sensor Defense Table) The table lists the wrong defense for drones. On the last line, change: “Pilot + [Model] Stealth [Handling]” to: “Pilot + [Model] Evasion [Handling]”
Official SR5 Errata Multiple Attack and Edge Clarification (p. 196, Multiple Attacks, Paragraph 2) In the second paragraph of the Multiple Attacks section, make the following change to clarify how Edge is applied in multiple attacks. Change: “Edge spent on this test adds into the pool before it is divided.” To: “Dice gained by spending Edge applies before the pool is split, while dice from both pools can be re-rolled with a single use of Edge.”
Official SR5 Errata Damaging Vehicle Passengers Correction (p. 205, Damage and Passengers, Paragraph 1) The following change should be made in the last sentence of the paragraph. Change: “The exceptions to this rule are ramming, full-automatic bursts and area-effect weapon attacks like grenades and rockets—these attacks affect both passengers and vehicles.” To: “The exceptions to this rule are ramming, suppressive fire, and area-effect weapon attacks like grenades and rockets—these attacks affect both passengers and vehicles.”
Official SR5 Errata Matrix Actions Correction (p. 244, Matrix Actions by Limit Table) Crack File should be removed from the Sleaze section of the table.
Official SR5 Errata Ic and Marks Clarification (p. 247, Intrusion Countermeasures, Paragraph 2) The fourth sentence of the paragraph should be changed as follows. Change: “The IC in a host and the host itself share marks, so if one IC program is slapped with a mark, they all get one, as does the host itself.” To: “The IC in a host and the host itself share marks, so if one IC program marks, they all do, and so does the host itself.”
Official SR5 Errata Resonance and Essence Clarification (p. 250, Resonance, Paragraph 2) The fifth sentence of the paragraph should be altered. Change: “Whenever you lose Essence (after character generation), you lose an equal amount of Resonance, rounded up.” To: “For every point (or fraction thereof) of Essence lost, both your current Resonance Attribute and your maximum Resonance Rating are reduced by one.”
Official SR5 Errata Registering Sprite Limit (p. 256, Registering a Sprite, Paragraph 2) After this sentence: “Your registered sprite will stay with you as long as it still owes you at least one task.” Add: “You can register a number of sprites equal to or less than your Logic attribute.”
Official SR5 Errata Power Points and Magic Clarification (p. 279, Power Points Paragraph) Change to following sentence: “You get a free Power Point whenever you increase your Magic attribute, and you can gain a Power Point through Initiation (p. 324) instead of gaining a metamagic.” To: “If you’re an adept, you get a free Power Point whenever you increase your Magic attribute (though this doesn’t apply to mystic adepts), and you can gain a Power Point through Initiation (p. 324) instead of gaining a metamagic.”
Official SR5 Errata Combat Sense Correction (p. 286, Combat Sense Characteristics) Change: “(Active, Psychic)” To: “(Passive, Psychic)”
Official SR5 Errata Resist Pain Drain Correction (p. 289, Resist Pain Spell) The drain value should be changed from: “(Damage Value) – 6” to: “F – 4”
Official SR5 Errata Homunculus Movement Correction (p. 298, Homunculus Stat Block) Change the Homunculus movement from “15/30” to “x2/ x4/+1”
Official SR5 Errata Preparations and Lynchpins Clarification (p. 305, the Finished Preparation, Paragraph 1) The last sentence of the paragraph needs an addition. Change: “When Potency reaches 0 it loses its magical nature and the spell is lost.” To: “When Potency reaches 0, or the lynchpin is broken, it loses its magical nature and the spell is lost.”
Official SR5 Errata Astral Intersection Test Correction (p. 316, Astral Intersections, Paragraph 2) Since two-attribute tests do not use limits, change the test listed in the second paragraph from: “Magic + Charisma [Astral]” to: “Magic + Charisma”. Similarly, change: “Force x 2 [Force]” to: “Force x 2”
Official SR5 Errata Deactivating Focus Clarification (p. 318, Foci, Paragraph 3) No action was assigned to deactivating a focus, so an addition is needed. Change: “You can deactivate a focus at any time.” To: “You can deactivate a focus at any time with a Free Action.”
Official SR5 Errata Test Correction (p. 365, Motion Sensors Paragraph A test in the paragraph about motion sensors needs to be changed from: “Infiltration + Agility” to: “Sneaking + Agility”
Official SR5 Errata Non-player Character Stat Changes (pp. 391-392) In the skill listing of the Fixer, change “Computer 6” to “Computer 7”; remove “Data Search 8”
Official SR5 Errata Non-player Character Stat Changes (pp. 391-392) In the skill listing of the Mafia Consiglieri, change “Computer 4” to “Computer 5”; remove “Data Search 5”
Official SR5 Errata Non-player Character Stat Changes (pp. 391-392) In the skill listing of Mr. Johnson, remove “Data Search 5”
Official SR5 Errata Natural Weapon Power Correction (P. 399) In the listing for the Natural Weapon power, change “Action:Complex” to “Action: Auto”
Official SR5 Errata Devil Rat Skill Correction (P. 404) “Dodge 5” should be removed from the devil rat’s skill list.
Official SR5 Errata Periscope Wireless Bonus Change (P. 432) The wireless bonus entry should be changed from: “The dice pool penalty for shooting around corners is reduced to –2.” To: **“The dice pool penalty for shooting around corners is reduced to –1.”
Official SR5 Errata Autosoft Reference (P. 441, Software) For ease of reference, the following entry should be inserted between the Agents and cyberprograms and Datasofts entries: “Autosofts: For information on these programs for drones, see p. 269.”
Official SR5 Errata Autosoft Prices (p. 442, Software Table) The following listing should be inserted in the table before Cyberprogram, common use: Program/Software: Autosoft Avail: Rating x 2 Cost: Rating x 500¥
Official SR5 Errata Monocle Availability and Price Correction (p. 444, Optical & Imaging Devices Table) The monocle entry should be changed to: Monocle (Capacity 1–4) — Rating x 120¥
Official SR5 Errata
Cells below are left for future errata thread posts
Official Source
Official Source

SR5 Run and Gun Errata

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SR5 Street Grimoire Errata

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SR5 Chrome Flesh Errata

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SR5 Court of Shadows Errata

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SR5 Data Trails Errata

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SR5 Howling Shadows Errata

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SR5 Rigger 5.0 Errata

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SR5 Run Faster Errata

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SR5 Shadowrun: Anarchy Errata

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