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@msmvps @dotnet-foundation @AzureCloudUnity
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chenjd/README.md

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Jiadong Chen is one of 3,000 Microsoft® Most Valuable Professional (MVP) award winners internationally, recognized by Microsoft as one of the technology industry’s best and brightest seven years in a row, and is currently working as a Cloud Architect/Senior Developer @Company-X, based in Hamilton, New Zealand.

Jiadong specializes in Microsoft Azure cloud, Cyber Security, and .NET/C#. He is a Microsoft Certified Cybersecurity Architect Expert, Microsoft Certified Azure Solutions Architect Expert, Microsoft Certified Identity and Access Administrator, Microsoft Certified Azure Security Engineer, Microsoft Certified Azure Developer, Microsoft Certified Azure AI Engineer, Microsoft Certified Azure Administrator, and Microsoft Certified Trainer. He is also a Microsoft Most Valuable Professional Award winner since October 2015, MVP Global Cloud Skills Challenge Winner, and a member of the .NET Foundation.

I am privileged to host a Cloud skills challenge with Microsoft on Azure security.

This challenge will help people learn the fundamentals of Azure security and better understand the cloud. Working with Microsoft has been an incredible experience, as they have shared their expertise to help us create a challenging and rewarding learning experience.

You'll start by exploring general security concepts. As you progress through the learning modules, you will learn how to manage identity and access, secure applications, data and networks, and configure and manage threat protection. Along the way, you'll expect step-by-step explanations of basic concepts, practical examples, and self-assessment questions.

Whether you are a beginner or an experienced learner, in this cloud security skills challenge, or bootcamp, you will gain interesting experience and knowledge related to Azure cloud security!

Join the challenge

Game Development with Unity for .NET Developers

The ultimate guide to creating games with Unity and Microsoft Game Stack

What is this book about?

This book has more than 500 pages and focuses on how to use Unity and the Microsoft Game Stack, including Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create a fascinating 3D virtual game world.

This book covers the following exciting features:

  • Get to grips with using the Unity Editor
  • Use C# scripts to work with Unity's built-in modules such as UI, animation, physics, video, and audio
  • Create a custom render pipeline in Unity Engine with the latest Scriptable Render Pipeline
  • Write high-performance multithreaded code with the latest DOTS in Unity
  • Discover the Azure PlayFab Client library for C# in Unity
  • Understand how the asset management and serialization system within Unity really works
  • Explore some of the most commonly used profiler tools in Unity development

If you feel this book is for you, get your copy today!

Pinned

  1. Render-Crowd-Of-Animated-Characters Render-Crowd-Of-Animated-Characters Public

    Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the …

    C# 1.5k 273

  2. azure-openai-gpt4-voice-chatbot azure-openai-gpt4-voice-chatbot Public

    Python 13 7

  3. AzureFunction.UserCRUD AzureFunction.UserCRUD Public

    A sample CRUD project demonstrates the process of Azure Function using EntityFramework Core to operate the Azure SQL database.

    C# 11 8

  4. Unity-Boids-Behavior-on-GPGPU Unity-Boids-Behavior-on-GPGPU Public

    Boids behavior calculation code is modified to utilize Microsoft Direct Compute resulting significant improvements in Performance. 利用Compute Shader实现Boids模拟。

    C# 236 51

  5. Awesome-Azure-Skilling Awesome-Azure-Skilling Public

    This repository is a collection of free resources and tips for those working with or learning about Azure.

    3

  6. Realistic-Real-Time-Grass-Rendering-With-Unity Realistic-Real-Time-Grass-Rendering-With-Unity Public

    Realistic Real Time Grass Rendering With Unity. Using the Geometry Shader to generate millions of grass on GPU. ref:Edward Lee

    C# 583 103