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OpenGL Rendering Engine

A deferred rendering engine created using modern OpenGL.

Deferred rendering engines greatly improves performances over traditional forward rendering engines, allowing for a massive amount of dynamic lighting without much performance loss.

This is because instead of doing lighting calculations for each vertex/fragment that exist for every object in the scene with every light, lighting calculation is deferred to a post-processing pass, meaning lighting calculations are done only for every pixel of the screen, so complexity scales linearly.

Also includes a framework for adding extra post-processing effects such as bloom, ambient occlusion, FXAA.

Logistics

Source folder is in the OpenGLEngine folder.

Main.cpp contains main function.

Wrapper classes for OpenGL objects such as VAOs, VBOs, FBOs, Textures.

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Deferred Rendering Engine in OpenGL

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