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equalize example window resolutions
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cgcostume committed Nov 18, 2016
1 parent 6529fda commit ae1b474
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion source/examples/shaderincludes/main.cpp
Expand Up @@ -93,7 +93,7 @@ int main(int /*argc*/, char * /*argv*/[])
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, true);

// Create a context and, if valid, make it current
GLFWwindow * window = glfwCreateWindow(640, 320, "globjects Shader Includes", NULL, NULL);
GLFWwindow * window = glfwCreateWindow(640, 480, "globjects Shader Includes", NULL, NULL);
if (window == nullptr)
{
globjects::critical() << "Context creation failed. Terminate execution.";
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2 changes: 1 addition & 1 deletion source/examples/sparsetexture/main.cpp
Expand Up @@ -184,7 +184,7 @@ int main(int /*argc*/, char * /*argv*/[])
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, true);

// Create a context and, if valid, make it current
GLFWwindow * window = glfwCreateWindow(640, 320, "globjects Sparse Textures", NULL, NULL);
GLFWwindow * window = glfwCreateWindow(640, 480, "globjects Sparse Textures", NULL, NULL);
if (window == nullptr)
{
globjects::critical() << "Context creation failed. Terminate execution.";
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