Skip to content

Releases: castle-engine/castle-engine

Latest release of Castle Game Engine (Auto-Updated Snapshot)

31 Mar 02:02
Compare
Choose a tag to compare

Scroll down and download the file for your platform from the Assets section.

Then follow the manual to learn how to use the engine.

The bin/ subdirectory contains compiled executables for all our tools, including our Castle Game Engine Editor (castle-editor) which provides an integrated environment to develop games (manage projects, design UI and scenes, build...).

Note: Ignore the date of this release shown by GitHub, which is far in the past now (31 Mar 2019). This snapshot release is being constantly updated, after it passes automatic tests, based on the commits to the "master" branch. The files available to download here always reflect the very latest engine version.

7.0-alpha.2 release: a lot of new components (lights, primitives), new cameras, terrains, sprite sheet editor, Delphi

12 Sep 00:02
Compare
Choose a tag to compare

We are proud to announce the Castle Game Engine 7.0-alpha.2 release! After 18 months of intensive development since 7.0-alpha.1, we present a number of new features that upgrade the engine to a new level:

See the full release announcement news.

macOS beta

29 May 03:53
Compare
Choose a tag to compare

macOS binary build of Castle Game Engine. Includes all CGE tools (castle-editor GUI editor, castle-engine command-line build tool) precompiled. Featuring Cocoa backend for TCastleWindow, automatic App Bundle creation, file associations and more goodies specifically for macOS.

See Castle Game Engine on macOS documentation.

For Macs using x64_64 architecture.

Remember that you need to install also FPC (to build applications). Most likely you also want Lazarus, a Pascal IDE.

FreeBSD snapshot

04 Apr 21:55
Compare
Choose a tag to compare

FreeBSD build of Castle Game Engine. Includes all CGE tools (castle-editor GUI editor, castle-engine command-line build tool) precompiled.

For x64_64 architecture.

Remember to install also FPC and probably Lazarus in FreeBSD. FreeBSD has good ports for both of them: fpc, lazarus. You can also install them using fpcupdeluxe or compiling FPC/Lazarus from sources.

Pre-release of CGE 7.0: editor, glTF, Switch, sprite sheets, powerful and simpler API

Castle Game Engine 6.4 release – physics, iOS services, shader pipeline upgrade, big API improvements (vectors, transform) and more

24 Feb 21:40
Compare
Choose a tag to compare

We’re proud to announce Castle Game Engine 6.4 release! Castle Game Engine is a free, open-source game engine written in Object Pascal. We support both 3D and 2D games. We are cross-platform (desktop, Android, iOS — with the help of our own build tool and scalable user-interface components).

New features in 6.4 release are documented on https://castle-engine.io/wp/2018/01/21/castle-game-engine-6-4-release-physics-ios-services-shader-pipeline-upgrade-big-api-improvements-vectors-transform-and-more/ .