Releases: castle-engine/castle-engine
Latest release of Castle Game Engine (Auto-Updated Snapshot)
Scroll down and download the file for your platform from the Assets section.
Then follow the manual to learn how to use the engine.
The bin/
subdirectory contains compiled executables for all our tools, including our Castle Game Engine Editor (castle-editor
) which provides an integrated environment to develop games (manage projects, design UI and scenes, build...).
Note: Ignore the date of this release shown by GitHub, which is far in the past now (31 Mar 2019). This snapshot
release is being constantly updated, after it passes automatic tests, based on the commits to the "master" branch. The files available to download here always reflect the very latest engine version.
7.0-alpha.2 release: a lot of new components (lights, primitives), new cameras, terrains, sprite sheet editor, Delphi
We are proud to announce the Castle Game Engine 7.0-alpha.2 release! After 18 months of intensive development since 7.0-alpha.1, we present a number of new features that upgrade the engine to a new level:
- Sprite Sheet editor
- Many new components in the viewport - primitives, text, image, reference
- Font components
- Sound components, ability to design spatial sounds in editor
- Lights components
- Background (gradient, skybox)
- Fog
- New camera and navigation handling - much more natural, camera is a transformation and can have children and be a child of something else
- Components to visualize terrains
- Tested and documented how to use engine with GitHub Actions, GitLab CI, Jenkins
- Build Debian packages for your project
- Delphi support!
- Numerous smaller editor improvements, like double-clicking to open Pascal files at proper file and proper line
- glTF improvements: step interpolation, cameras fix, normal scale handling, ability to pick a subset of glTF
- Inspect your game hierarchy and logs at runtime — just press F8
- Integration with Vampyre Imaging Library
- Android building improvements
- macOS improvements: Cocoa backend in TCastleWindow and more
- A lot of documentation upgrades
See the full release announcement news.
macOS beta
macOS binary build of Castle Game Engine. Includes all CGE tools (castle-editor GUI editor, castle-engine command-line build tool) precompiled. Featuring Cocoa backend for TCastleWindow, automatic App Bundle creation, file associations and more goodies specifically for macOS.
See Castle Game Engine on macOS documentation.
For Macs using x64_64 architecture.
Remember that you need to install also FPC (to build applications). Most likely you also want Lazarus, a Pascal IDE.
- You can install them using Lazarus for macOS.
- You can install them using package manager like Homebrew: FPC in Homebrew, Lazarus in Homebrew
- You can also install them using fpcupdeluxe or compiling FPC/Lazarus from sources yourself.
FreeBSD snapshot
FreeBSD build of Castle Game Engine. Includes all CGE tools (castle-editor
GUI editor, castle-engine
command-line build tool) precompiled.
For x64_64 architecture.
Remember to install also FPC and probably Lazarus in FreeBSD. FreeBSD has good ports for both of them: fpc, lazarus. You can also install them using fpcupdeluxe or compiling FPC/Lazarus from sources.
Pre-release of CGE 7.0: editor, glTF, Switch, sprite sheets, powerful and simpler API
Pre-release of Castle Game Engine 7.0. Summary of changes (since CGE 6.4):
- CGE editor
- glTF 2.0 full support and realistic rendering upgrades
- Nintendo Switch
- Better API for viewports and cameras in
TCastleViewport
- Third-person navigation (with avatar)
- TCastleDownload class, to make asynchronous (non-blocking) downloading
- Load sprite sheets and images to TCastleScene
- Big user interface classes improvements
- Easy serialization of components as JSON
- CastleSettings.xml file support
castle-data:/
protocolTCastleBehavior
to enhanceTCastleTransform
functionality likeTCastleBillboard
orTCastleSoundSource
- Many optimizations and profiling features
- New screen effects API
- Easy mirrors on flat surfaces
- Localization
- Animation blending improvements
- Many new notable examples
- Android support for Arm64, many new services, upgrades to build infrastructure
- iOS vibrations, GPU compression, IPA building, new services
- Physics detecting collisions, settings and triggers
- Sound backends, FMOD backend, LoopingChannel, sound streaming
The more complete list of changes is here. Even that longer list is just a summary — just browse our news to know all the details.
Castle Game Engine 6.4 release – physics, iOS services, shader pipeline upgrade, big API improvements (vectors, transform) and more
We’re proud to announce Castle Game Engine 6.4 release! Castle Game Engine is a free, open-source game engine written in Object Pascal. We support both 3D and 2D games. We are cross-platform (desktop, Android, iOS — with the help of our own build tool and scalable user-interface components).
New features in 6.4 release are documented on https://castle-engine.io/wp/2018/01/21/castle-game-engine-6-4-release-physics-ios-services-shader-pipeline-upgrade-big-api-improvements-vectors-transform-and-more/ .