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navigation information is now loaded when changing maps #7200

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Description

Previously it was the case that when new maps are loaded, the navigation information from the old map is retained. That was due to the Episode object not being replaced. This led to unexpected behavior, e.g., pedestrians being spawned in inappropriate locations for a map.

Fixes #7195

Where has this been tested?

  • Platform(s): Ubuntu 23.04
  • Python version(s): 3.8
  • Unreal Engine version(s): 4.26

Possible Drawbacks

I verified that the destructor of the Episode object is called, yet I'm not sure if there are further complications related to resetting this pointer.

@AreopagX AreopagX requested a review from a team as a code owner February 29, 2024 19:06
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update-docs bot commented Feb 29, 2024

Thanks for opening this pull request! The maintainers of this repository would appreciate it if you would update our CHANGELOG.md based on your changes.

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