navigation information is now loaded when changing maps #7200
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Description
Previously it was the case that when new maps are loaded, the navigation information from the old map is retained. That was due to the Episode object not being replaced. This led to unexpected behavior, e.g., pedestrians being spawned in inappropriate locations for a map.
Fixes #7195
Where has this been tested?
Possible Drawbacks
I verified that the destructor of the Episode object is called, yet I'm not sure if there are further complications related to resetting this pointer.