#dogwoome! ##Dave Seidman ###v0.1 - 2014 July 07
####Assignment Homework project for The Iron Yard Front End Engineering Boot Camp in Durham, NC. Gist: to build a turn-based "monster mash" game. But why be so violent? Instead of attacking monsters, the players are dogs at the shelter, and their goal is to kill any doubts of would-be adopters. They'll need licks, cuddles, and even their barks to woo over the humans.
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I only worked on this for a few days, so there are plenty of more functional and code enhancements I would have loved to have made.
Code
- Use more prototype information in the game
- Build more complex logic/algorithms (it is extremely simple at present, where the only variable between plays are a few human properties)
- Tighten code (JS/CSS); eliminate redunancy in functions
Functionality/UX
- Track total clicks
- Responsive design - this has been built for 800px width
- Multiplayer (dogs)
- Multiple adopters (humans) in each game
- Again, more complexity