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bryantchacon/README.md

Hi 👋

I'm Bryant Chacón a self-taught Technical Artist. I studied the Video Games School and the Video Games Development path in Unity, and many other things, at Platzi.

While studying I was interested in both art and video game programming and didn't know which to decide on, but the more I advanced the more I saw that to achieve better results I had to know something about both and that's how I discovered Technical Art, which excited me since I didn't have to decide on one thing or another.

I love learning new things in this field to improve my skills and focus on Shaders, VFX, Materials, 3D Modeling and Texturing.


Artstation 🖌

LinkedIn 📄

Platzi Profile 🎓

Facebook 📘

YouTube ▶

Pinned

  1. vfx vfx Public

    VFXs.

    C#

  2. organized_shaders organized_shaders Public

    Organized shaders presented in an optimal scene.

    ShaderLab

  3. master_shader master_shader Public

    Master shader script and exercises.

    ShaderLab 1

  4. rpg rpg Public

    Proyecto del curso avanzado de creación de RPGs con Unity.

    C# 1

  5. crypt-creepers crypt-creepers Public

    Proyecto del curso renovado de programación de videojuegos 2D con Unity.

    C# 1

  6. beach-breaker beach-breaker Public

    Proyecto del curso de desarrollo de videojuegos para móviles con Unity.

    C#