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Pinned

  1. Portfolio Portfolio Public

    Papers, Tech blog articles, Talks, and Project Portfolio

    3

  2. Perf-Eval-Accel-Cone-Tracing Perf-Eval-Accel-Cone-Tracing Public

    Supplemental Materials for the paper 'Performance Evaluation of Acceleration Structures for Cone Tracing Traversal' in Journal of Computer Graphics Techniques (JCGT)

    HLSL 13

  3. AssetBundles-Browser AssetBundles-Browser Public

    Forked from Unity-Technologies/AssetBundles-Browser

    Editor tool for viewing and debugging asset bundle contents before and after builds

    C#

  4. pbrt-v3 pbrt-v3 Public

    Forked from mmp/pbrt-v3

    Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

    C++