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Perf-Eval-Accel-Cone-Tracing
Perf-Eval-Accel-Cone-Tracing PublicSupplemental Materials for the paper 'Performance Evaluation of Acceleration Structures for Cone Tracing Traversal' in Journal of Computer Graphics Techniques (JCGT)
HLSL 13
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AssetBundles-Browser
AssetBundles-Browser PublicForked from Unity-Technologies/AssetBundles-Browser
Editor tool for viewing and debugging asset bundle contents before and after builds
C#
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pbrt-v3
pbrt-v3 PublicForked from mmp/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
C++
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