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GameEngine

A cross-platform game engine written in C++ using SDL and the OpenGL 3.3 API.

Features

  • Entity-component-system (ECS) architecture for flexibility in defining game entities.
  • Model loading using Assimp - supports a wide variety of model file formats.

Requirements

  • SDL
  • freetype
  • SOIL
  • FreeGLUT
  • glew

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Game engine (almost) from scratch

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