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Add v0.08 release zip.
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Robert Baykov committed Mar 12, 2016
1 parent efc5287 commit b0034ac
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Showing 7 changed files with 204 additions and 3 deletions.
10 changes: 8 additions & 2 deletions GAVPI/GAVPI/Core/Engine/InputEngine.cs
Expand Up @@ -169,7 +169,10 @@ private void phraseRecognized(object sender, SpeechRecognizedEventArgs e)
}

}
private void _recognizer_SpeechRecognitionRejected(object sender, SpeechRecognitionRejectedEventArgs e) => UpdateStatusLog("?");
private void _recognizer_SpeechRecognitionRejected(object sender, SpeechRecognitionRejectedEventArgs e)
{
UpdateStatusLog("?");
}

void KeyboardHook_KeyDown(int vkCode)
{
Expand Down Expand Up @@ -242,7 +245,10 @@ void KeyboardHook_KeyUp(int vkCode)
// The main Form contains a ListBox showing a running log of all recognised commands and keystrokes,
// updated with a log message at each entry.
//
private void UpdateStatusLog( string LogMessage ) => GAVPI.Log.Entry(LogMessage);
private void UpdateStatusLog(string LogMessage)
{
GAVPI.Log.Entry(LogMessage);
}

}
}
2 changes: 1 addition & 1 deletion GAVPI/GAVPI/Core/GAVPI.cs
Expand Up @@ -24,7 +24,7 @@ static class GAVPI
// The application's title, a system-wide unique ID to facilitate single-instancing (see Mutex,
// later), and an XML Path to easily extract specific information from GAVPI Profile XML documents.

public const string BUILD_VERSION = "GAVPI Alpha 0.07 04.30.15";
public const string BUILD_VERSION = "GAVPI Alpha 0.08 03.11.16";

const string APPLICATION_TITLE = "GAVPI";

Expand Down
9 changes: 9 additions & 0 deletions GAVPI/GAVPI/GAVPI.csproj
Expand Up @@ -157,6 +157,12 @@
<DependentUpon>frm_AddEdit_PhraseTrigger.cs</DependentUpon>
</Compile>
<Compile Include="Core\Logging.cs" />
<Compile Include="GUI\Template\frm_AddEdit_TemplateAction.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\Template\frm_AddEdit_TemplateAction.Designer.cs">
<DependentUpon>frm_AddEdit_TemplateAction.cs</DependentUpon>
</Compile>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
Expand Down Expand Up @@ -220,6 +226,9 @@
<EmbeddedResource Include="GUI\Actions\frm_AddEdit_PhraseTrigger.resx">
<DependentUpon>frm_AddEdit_PhraseTrigger.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\Template\frm_AddEdit_TemplateAction.resx">
<DependentUpon>frm_AddEdit_TemplateAction.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<SubType>Designer</SubType>
Expand Down
46 changes: 46 additions & 0 deletions GAVPI/GAVPI/GUI/Template/frm_AddEdit_TemplateAction.Designer.cs

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20 changes: 20 additions & 0 deletions GAVPI/GAVPI/GUI/Template/frm_AddEdit_TemplateAction.cs
@@ -0,0 +1,20 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace GAVPI.GUI.Template
{
public partial class frm_AddEdit_TemplateAction : Form
{
public frm_AddEdit_TemplateAction()
{
InitializeComponent();
}
}
}
120 changes: 120 additions & 0 deletions GAVPI/GAVPI/GUI/Template/frm_AddEdit_TemplateAction.resx
@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
Binary file added Releases/GAVPI_0.08.zip
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