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Race Car Example using EgoCS

This is a simple and interactive Unity3d example project to show how to use EgoCs (Entity Component System). EgoCS is an Entity Component System (ECS) Framework specifically made for C# and Unity

Get EgoCS here: https://github.com/andoowhy/EgoCS

Wiki is here : https://github.com/andoowhy/EgoCS/wiki

This example aims to demonstrate :

  1. Create Components, attach them to Entities (GameObjects)

  2. Create Events (to get the systems to communicate)

  3. Create Systems (to do all the logic of the game)

game image

Update Feb 14, 2017 EgoCS author made a few suggestions regarding systems. They have been cleaned up