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Cast ray in out-of-the-map region as no-hit in DDA #352

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at-wat opened this issue Oct 24, 2020 · 0 comments
Open

Cast ray in out-of-the-map region as no-hit in DDA #352

at-wat opened this issue Oct 24, 2020 · 0 comments
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@at-wat
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at-wat commented Oct 24, 2020

Raycaster should cast the ray by handling out-of-the-map as no-hit.
Otherwise, it causes a problem at the open end of the map.

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