- Actors state are distributed along models, each model responsible for single property like health or position.
- Views, Presenters and UI are as simple because they can be
- Attack
- Heal
- Move
- Change Faction
- Levels
- Configs
- Move and Attack Ranges
(Click on Character to apply)
- Q Select Character
- W Attack
- E Heal
Select character and click on "highlited" tiles
- 1 Red
- 2 Green
- 3 Blue