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Javascript-like C++ promise library

This library provides a Promise class that aims to mimic the behavior of the typical JavaScript promise object. It does not implement any particular Javascript standard promise API (Promises/A, native promise, etc), but follows the main principles. This document assumes that the reader has a basic understanding of how typical Javascript promises work.

IMPORTANT NOTE: there is one major difference, though. Most modern Javascript promises (including JS Native promises) resolve asynchronously, i.e. their resolve() method does not directly call the then() handlers, but schedules the calls on the next message loop iteration. The same happens when a then()/catch() handler is attached to an already resolved/rejected promise. This may be a bit less efficient, but makes the behavior symmetric and more predictable. This library resolves synchronously, because it is unaware of the message loop that is used in the application.

Installation

You need to clone this repository with the --recursive switch if you want to run the tests. This is because the test framework - async-test, is included as a submodule.

Usage

This is a header-only library, consisting of just one header - promise.hpp. You only need to include that header in your code. There are no dependencies on other files from this repository, so you can copy promise.hpp to your project tree and use it from there.

Compatibility

This library should be compatible with gcc >= 4.9, clang >= 3.3 and Visual Studio >= 2015

Tests

A test suite is included, together with a submodule for the async-test framework that is used for the test suite. See the Readme.md in the tests subdirectory for details how to run and build the tests.

API

A brief overview of the API follows. For practical usage examples and details on the behavior, please see the included tests in tests/promise-test.cpp

The Promise<T, L> class

Intuitively, the T class is the type of the value, held by the promise object. It can be void as well.

As for what L is - some explanation is needed. When .then() and .fail() handlers are attached to a promise, they are added to internal lists. For performance reasons, these lists are implemented as static arrays. The L constant is the size of these arrays, and its default value is 4. This avoids some dynamic memory allocation and deallocation when promise objects are created and destroyed. This comes at the cost of having a fixed limit of .then and .fail handlers that can be attached to a single promise object. Note that this does not affect the promise chain length, but only the number of chains a promise can "fork". Also, when a .then() or .fail() callback is executed, the actual promise that it returns is "merged" with the "placeholder" promise that was returned by the .then() / .fail() method at the time the promise chain was set up (usually before anything has yet executed). This "merge" operation moves all handlers, that may be attached to the returned promise, to the "placeholder", i.e. chain linking promise. Therefore, there need to be enough slots in that chain linking promise. This is usually not an issue, because the promises returned by handlers don't have any handlers attached. Handlers are usually attached when chaining promises. This, however, may not be the case, if the handler itself contains a promise chain, and returns a promise that is not at its end. This is a very exotic case, and is still perfectly fine with a reasonable number of handlers attached to each of the two promises. In any case, checks are performed in both debug and release mode and an exception is thrown if callback slots are exhausted. The exception is of type std::runtime_error and has an informative message. Please let me know if the fixed maximum of handlers is a problem for you. If it turns our to be cumbersome for many users, I will consider switching to dynamic lists.
You can increase the default globally by defining PROMISE_MAX_HANDLE_COUNT before including promise.hpp. However, this define-before-include order has to be taken care of for each compilation unit. This may be cumbersome, if done at the source code level. A better option could be to add the define to the build system of your application, so that all compilation units will have it specified, and it will always be defined before any code is preprocessed/compiled. You can also define it per object by overriding the template parameter. This can be done in specific use cases where it is known that a lot of handlers will be attached to that promise object. However, this is currently not well supported, since L is not passed to the promise types returned by .then(), .fail(), etc. This may lead to compile errors.

Lifetime of Promise objects

The Promise object is internally reference counted, so copying it is very lightweight and its lifetime is automatically managed. Normally you don't need to create Promise objects on the heap with operator new, and pass them by pointers. They are designed to be allocated on the stack or as a member. You can regard the Promise class as a fancy shared pointer.

Error class

Error is a special class that carries information about an error. It has a type code, error code and an optional message string. It is reference-counted, so it's very lightweight to copy around and its lifetime is automatically managed. If a particular Error object is not passed to a fail() handler during its lifetime, an "unhandled promise error" warning will be printed to stderr. The user can configure the library to call a function instead, by defining the macro PROMISE_ON_UNHANDLED_ERROR to the name of the function to be called. The function has the following prototype: myHandler(const std::string& msg, int type, int code). In this case, PROMISE_ON_UNHANDLED_ERROR has to be defined as:

#define PROMISE_ON_UNHANDLED_ERROR myHandler

The handler function doesn't need to be aware of the Promise library - this is the reason its prototype is specified to not take the Error object directly.

Promise::resolve(T val)

Promise::resolve()

Resolves the promise and causes .then() handlers to be executed down the promise chain.

Promise::reject(Error err)

Rejects the promise and causes .fail() handlers to be executed down the promise chain.

Promise::then(F&& func)

The provided functor is called with the value of the promise, when the promise is resolved. The return value of then() is a Promise object of the type, returned by the functor. If the functor returns a promise, the return type of the type of that promise.

Promise::fail(F&& func)

The provided functor is called with an Error object. The return value is a promise of the same type as the one on which fail() is called. If the functor returns a promise that is eventually rejected, further error handlers down the chain will be called, if any. If there are none, a warning will be printed on stdout (see above). If the returned promise is eventually resolved, further .then() handlers down the chain will be executed.

Promise::done()

Returns the state of the promise, as one of the three values of the ResolvedState enum - pending, succeeded or failed. The pending state kNotResolved has the value of zero, so the value can be conveniently used in boolean expressions to signify whether the promise is is pending or resolved/failed, i.e. "done".

Promise::succeeded(), Promise::failed()

Convenience methods to check the state of the promise.

Promise::error()

Returns the Error object with which the promise was rejected. If the promise is not in kRejected state, an assertion is triggered. Therefore, this method should only be called after a check if the promise is actually in rejected state.

static Promise<void> Promise::when(...)

static Promise<void> Promise::when(std::vector<Promise<P>>)

Returns a Promise that is:

  • Resolved when all the provided promises are resolved.
  • Rejected if at least one of the provided promises is rejected. The difference between the two methods is that the one that takes multiple arguments can take promises of different types, where as the one that takes a vector operates on promises of the same type.

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