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Dagger Online

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A stab at making an online game with node.js backend. Why node.js? Because it's fun to use, easy to prototype with, easy to scale, and cheap to host

##Development Progress

✅ - done/ good enough to allow going further ⭕ - currently working on

Connection Related

  • ✅ Player connecting to gateway
  • ✅ Player registration
  • ✅ Player login
  • ✅ Connect player to Game server (through connector)

Gameplay Related

  • ⭕ Enter a world
    • Server
      • Create basic world -> server -> channel? entities ⭕
    • Client
      • Display a zone/map from data received

##Technologies used:

Client:

  • Unity
  • Basic Socket.io implementation (websockets)

Server:

  • Gulp - task runner
  • Typescript - typesafe javascript
  • Mocha / chai - testing framework
  • Socket.io - connection
  • MongoDB / Mongoose - database
  • lodash - functional programming stuff
  • node.js - for all the cool stuff

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A stab at online games with node.js backend

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