Mesh Modes
Alexander Fast edited this page May 26, 2014
·
2 revisions
A Mesh Mode defines how the underlying mesh that renders the tile map is created and used. The modes are:
- One quad (four vertices, two triangles) is created for the entire tile map.
- A texture (sized
TileResolution * TileSize
) is created. - Doesn't require all tiles/sprites to be from the same texture.
- Tiles are set by copying their pixels to the internal texture.
- One quad is created for each tile in the tile map.
- Has no internal texture, rather reuses the one from the sprites.
- As such, it requires all tiles/sprites to be on the same texture.
- Tiles are set by setting UV coordinates for the corresponding vertices.