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This repository has been archived by the owner on Sep 17, 2023. It is now read-only.

Releases: aleokdev/arpiyi

0.2.0-unstable

09 May 17:30
a5b7e4a
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0.2.0-unstable Pre-release
Pre-release

WARNING: Compatibility with previous builds has been broken due to some big changes in auto tilesets/map orientation.

This build is a prerelease and, as such, contains a ton of bugs.
This is a debug build, which is meant for developer and tester usage. It may not run at full speed because of this.

This build was automatically generated by Azure DevOps.

0.1.4 Debug Pre-release

28 Apr 11:12
98a7149
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Pre-release

This build is a prerelease and, as such, contains a ton of bugs.
This is a debug build, which is meant for developer and tester usage. It may not run at full speed because of this.

This build was automatically generated by Azure DevOps.

0.1.3 Debug Pre-release

27 Apr 11:14
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Pre-release

The first pre-release of arpiyi, with a ton of bugs.
Important: Windows users need to move the Debug/arpiyi-editor.exe executable to its parent folder.
Important: If your linux machine crashes with the message error while loading shared libraries: liblua5.3.so.0: cannot open shared object file: No such file or directory, ensure you have the latest lua package installed and execute the following command: sudo ln /lib/liblua5.3.so /lib/liblua5.3.so.0
Important: It is REALLY recommended that you download the imgui.ini file and place it in the same folder as the editor. Otherwise, the editor will start with no layout.
This build is a prerelease and, as such, contains a ton of bugs.
This is a debug build, which is meant for developer and tester usage. It may not run at full speed because of this.
Important: This build reports its version to be 0.1.2, which is wrong.

For opening the editor, just run the arpiyi-editor executable provided in the linux archive, or the arpiyi-editor.exe one in the Windows archive.

This build was automatically generated by Azure DevOps.

Changes:

  • ca5554f Fix bugs related to api/translations
  • 0d8d59e Implement auto/lp_auto script types
  • 705eeb0 Render map sprites in player
  • 2e3b977 Save, edit & load script trigger types
  • f2d9792 Force ALWAYS copy player executable, fix cam translation
  • 094564e Implement most input functionality
  • cadcb43 Force always copy arpiyi-player executable, open math lib in player
  • 0bf8b64 Update API.md
  • 4492b4e [Azure pipelines] Only build editor now since editor builds player with it
  • d64e137 Always copy newest build of arpiyi-player when building editor
See More
  • f1e0543 Add main coroutine
  • 4ac7559 More efficient translating, center map on screen
  • 9be411b Ctrl+K to show/hide state inspector
  • f691cc2 Display map on player, change entire API, a lot of refactoring
  • cb45b46 Better inspector table that doesn't crash
  • 90f9e4a Forgot to change var
  • 4bd1020 Escape quotes
  • 1e702c9 Fix windows process creation
  • fe6b988 Do not free cmdline pointer, differentiate player returncodes
  • d13bbf8 Fix saving not setting project folder
  • a60c793 Fix crash when there is no startup script
  • 2d4d740 Remove GL bloat information
  • 0da89c1 Add MSVC unreachable
  • 95d5185 Fix saving assertion
  • 2c38cff Fix windows build again
  • 7665b6b _strdup instead of std::strdup
  • 5991519 Forgot to .c_str()
  • c6a7115 Fix windows build
  • 9ebc15a Create child arpiyi-player process
  • 5e0e0a0 Semi-working startup script implementation
  • bcbd48c Save/load startup script
  • 32b167f Oops, forgot to update readme!
  • f0f6bf4 Add better serializing dialog
  • 1f176a1 Refactor the entire serializing dialog
  • 7b92311 Merge branch 'master' into better-serializing-dialog
  • 6c5d21c Better codegen & misc fixes
  • bab85e8 Move warning flags to extlibs
  • c545df5 Fix ub
  • bb9f4ee Fix build
  • a5b65b2 Add assets::load_before & implement better load/save funcs
  • 264f5a7 Merge branch 'master' into more-codegen
  • c32a33b Organize includes
  • 3b8a8dc Allow [[assets::serialize]] attribute
  • 8e5a652 Fix codegen build issues
  • a1cd384 Fix MSVC build
  • d2c46f5 Force run codegen if asset_cg doesn't exist
  • 8e1f1e3 Better use of window_list_menu
  • 6584b69 Misc minor fixes
  • 9417aa5 Fix not actually using codegen
  • e646ed2 Add Azure Pipelines (#13)
  • 51248fb API partial implementation
  • 84bc549 fix sol2 lib
  • 2fa3eee Fix imgui lib
  • d755702 Set up CI with Azure Pipelines
  • e1eef3d more API stuff
  • 3ea685d Only build generated files when needed
  • 3f2628a Update anton_math and definitely remove glm
  • e47c8fc Add more API stuff
  • 5df7f7c Merge pull request #11 from alexdevteam/codegen
  • 015dcda Merge branch 'master' into codegen
  • ba477d9 Merge pull request #12 from alexdevteam/use-anton-math
  • ad1da07 Remove cppast
  • 6d1d3da Use custom parser for s p e e d
  • 65b9866 Update anton_math and remove glm; everything works!
  • 27fe03b Custom parser
  • c245caa Switch to anton_math (non-working)
  • 425bc23 Faster parsing
  • 9c831f0 Add warning
  • f25e73c Implement fully working codegen
  • 5dd4a96 Add include dirs extraction
  • d8d5c8e Add codegen executable
  • 75b1ba1 Add player window, move AssetDirNames, misc fixes
  • 440c52f Add simple API definition, fix bug with tilesizes
  • e195341 Merge pull request #10 from alexdevteam/new-structure
  • 58a5e29 Make it build
  • 4bf6f7f [not building] new structure
  • eaae36e Merge remote-tracking branch 'origin/master'
  • ea93b8d Add sprite selector for entities, misc changes
  • 88be9ae Saving/loading sprites
  • 670bf3a Add lua editor to features
  • 3cc2ac4 Editing entities' scripts & saving them
  • b4dcd82 Entity/comment inspector [Needs script list combobox]
  • e640d62 Update stb to use fork
  • b3b302e CLion didn't add tileset_picker lol
  • 3412ae8 Allow moving comments, refactor map_manager
  • b538238 Add warning for when loading fails/project version is different
  • b84ea06 Update submodules
  • 65d16d9 Move tileset picker
  • 7037f47 Merge remote-tracking branch 'origin/master'
  • b5fe464 Refactor map_manager
  • f91e825 Merge pull request #8 from kociap/master
  • 1858de3 Fixed Windows build
  • c1c5649 Readd sprite_manager & organize map_manager
  • 25bafe8 Placing & moving entities
  • 4aa96d1 Fix crash
  • d63db75 Allow editing already created layers/maps
  • 63ea07d Script saving/loading
  • c79a5e2 Option to not update neighbours of different type when placing autotiles
  • 499fc99 Fix selecting tilesets with the same name
  • fd1bf03 Save tile size on project file (+ Set version to 0.1.1)
  • 4755627 sudo fix saving (Forgot metadata)
  • 4a05fca Improve the "Add Tileset" window
  • 4126234 Fix saving (how can i be so stupid)
  • 8129fc4 Fix extremely stupid crash when saving
  • 93a14d7 code_checker -> linter
  • 04dfff7 Fix crash & bugs when deleting map layers
  • 2c67793 Finish script editor
  • 9222897 Add button for closing add tileset window
  • c38c47c Add "Windows" dropdown with all windows listed for hiding/showing them
  • 33d97e9 Ask for tilesize when adding first tileset, misc improvements
  • d55e827 Fix project data corruption on save
  • 503e491 Add save/load progress windows, remember save location
  • c0bca04...
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