Skip to content

An alternative animator for Unity tailored for traditional animation

License

Notifications You must be signed in to change notification settings

aarthificial/reanimation

Repository files navigation

Reanimator

semantic-release

Reanimator is a custom animator for Unity created to simplify the development of Astortion.

It's tailored specifically for traditional animations - animations represented by a series of cels displayed one after the other.
It's not modeled using a finite state machine but rather a tree-like graph - mitigating the "transition hell" problem while still providing all the basic functionalities you would expect an animation system to provide:

  • animation switching
  • transitional/one-off animations
  • percentage-driven animations
  • animation overrides
  • events

Installation

Reanimator can be installed as a unity package using this url:

https://github.com/aarthificial/reanimation.git

I'm still not sure if and when it will land on the Asset Store.

Release video:

Saying goodbye to Animation State Machines

Please note, however, that I'm not claiming that this solution is better than the built-in animator.
It's an interesting alternative, that's it.
I'm releasing it due to a lot of requests I got under my devlog, not because I'm trying to popularize it or something.

About

An alternative animator for Unity tailored for traditional animation

Resources

License

Stars

Watchers

Forks

Packages

No packages published