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Added some tips and tricks to the readme
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a1studmuffin committed Jun 16, 2016
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Expand Up @@ -33,6 +33,12 @@ The following screenshots were created using extreme values for the number of hu

![Extreme spaceship screenshots](https://raw.githubusercontent.com/a1studmuffin/SpaceshipGenerator/master/screenshots/extreme_examples.jpg)

Tips and Tricks
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* By default the script will delete all objects starting with `Spaceship` before generating a new spaceship. To disable this feature, remove or comment out the call to `reset_scene()` around line 735 in the main function.
* You can provide a seed to the `generate_spaceship()` function to always generate the same spaceship. For example, `generate_spaceship('michael')`.
* The `generate_spaceship()` function takes many more parameters that affect the generation process. Try playing with them!

Credits
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Written for fun as part of the [/r/proceduralgeneration](https://www.reddit.com/r/proceduralgeneration/) June 2016 [monthly challenge](https://www.reddit.com/r/proceduralgeneration/comments/4mn9gj/monthly_challenge_7_june_2016_procedural/).
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